Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Entity/Item - Appear/Disappear via Switch

Author
Message
deannewby
13
Years of Service
User Offline
Joined: 2nd Dec 2005
Location:
Posted: 8th Dec 2005 01:20
Hi, just a couple of (probably very stupid) questions:

1) Is there any way of making an Entity/Item either Appear/Disappear via the 'flick of a switch'. (Item/Entity something like a Fake Wall, Fireplace, Locker, etc = to cover a secret passage)

2) Is there any way of creating an 'Air Vent' system that the character can crawl along

3) Is there a PDF or Guide (other than the Quick Startup in the DVD Case) available

Thanks (in advance)

"Mathematics...the one Universal Language"
Deadwords
14
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Canada
Posted: 8th Dec 2005 15:13
1) i think yes
2) yes, segments already in FPSC
3) yes, you will need it. Go in your FPSC folder and go in Docs.

Skalex Productions| Website Finished (click on banner) | ChaosZone
Les Horribres
13
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 9th Dec 2005 00:55
1)

:state=1,activated=1:setalphafade=0,state=0
:state=0,activated=1:setalphafade=100,state=1

use on entity as script.

Login to post a reply

Server time is: 2019-08-22 11:01:28
Your offset time is: 2019-08-22 11:01:28