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FPSC Classic Models and Media / Techinical questions: Adding natural terrain? How?

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Rayman
18
Years of Service
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Joined: 2nd Dec 2005
Location:
Posted: 8th Dec 2005 10:07
Greets.

I'd like to add a little landscape with natural mountains and sloping terrain in between my main areas. Maybe a pond as well.

.1. Should I import an entire mesh for it? (eg. Designed in Bryce and then exported to 3DS and converted to .X?)
.2. Can it be done within FPSC via segments? Is it recommended to do it via FPSC?
.3. How would it be treated if height varies between layers? eg Mountains etc.
.4. Can I create invisible boundaries to prevent player from 'falling off'?
.5. Can I 'paint' a cluster of objects on terrain like trees/etc? Or do I need to manually place each of them?
.6. Is there an option to reduce LOD as player moves away?

Any other advice? Many thanks
Deadwords
19
Years of Service
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Joined: 2nd Feb 2005
Location: Canada
Posted: 8th Dec 2005 15:17
1. This is the best way.
2. No, extreme pain
3. Nothing will happen bad.
4. Yes
5. No, you must place them manually in place (pain hehe)
6. No

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Rayman
18
Years of Service
User Offline
Joined: 2nd Dec 2005
Location:
Posted: 11th Dec 2005 11:41
Thanks for the info. Appreciated.

If I do import a huge terrain mesh:
1. Will is slow the game down? (Assuming polygon count is low).
2. Is there a way to scale a mesh once its imported?
3. Is there a property/flag we need to set for player/npcs to aknowledge the mesh as the GROUND? and not fall thru? ie actually follow the slopes correctly?

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