Aye. Was referring to MMORPGs concept, but also wish to create more graphic intense and mood-lit levels. Dont appreciate the loading times FPSC has to begin with.
How seamless/infinite terrains work is when a player 'triggers' a switch via entering a 'buffer' zone, the next level starts loading in the backdrop. And by the time player reaches to end of buffer zone, he merely steps instantly into the next zone since its already loaded. This gives the illusion of infinite terrain.
Transient, are there commands that have these functions?
If Distance_to_object >= XXX then destroy_self? (or set invisible?)
We could also spawn objects when spawner is triggered due to proximity of player.
There seem to be no LOD functions builtin either.