Well I've got a couple questions. I got a .x to 3ds converter linked to( or maybe I dont and they meant another on the plug page). Its 3dwin 5. When its importing the .x file it doesn't seem to find the tga file but thats cause I was trying the stock figures in my test and they don't have the tga, just the dds, but I'm not sure if this is the start of my problems.( pic lower left on viewable )
Then, when I try importing this new .3ds to 3dmax I totally replace the scene and have try both converting units and not converting and even thought it asks to set the animation frames as you can see in the lower right photo its on frame 47 and still in the davinnci pose.
At first I wanted to check out how FPS set up there cameras/animations/key frames ect so during my modeling I could 'mirror' there actions. I later imported my model so I could get a basis for size for a 'main boss'.
Is there no way to see these animations once converted?
Is there no .x to .3ds converter that dose this?
Is there a specific camera position?
Everyone talks about how darkmatter don't have bones....
Dose fps require bones? or is it just needing the animation that the bones create.
If it dose need bones is there a limit? Like my boss has extra joints below his knee( cloven hove kinda deal)
Is this going to throw a monkey wrench into things if theres a "bones limit"?
Is there a frames limit for the .x created by the Panda plugin?
I'm sure many of these things have been asked but using this search engine here isn't yielding the results.
Id appreciate any help in this area....Thx in Advance...
http://img227.imageshack.us/img227/3257/puzzeled0il.jpg
url incase the attachment dont load since im on that new member delay deal.
http://img336.imageshack.us/img336/4725/fpssig6gr.jpg