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2D All the way! / 2D tutorial (anyone?)

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Incandescant
21
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Joined: 5th Sep 2002
Location: United Kingdom
Posted: 4th Oct 2002 18:58
Can anyone point me in the direction of a tutorial for a 2D game??
Thanks, Incandescant
System: Athlon TBird 800Mhz, 320MB RAM, GeForce 2MX440, DX8.1
Marc Fleury
21
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Joined: 1st Oct 2002
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Posted: 5th Oct 2002 06:54
What kind of 2d game?

There are a bunch of 2d tutorials at [url]dbheaven.com/tutorials.php[/url]

Marc Fleury
21
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Posted: 5th Oct 2002 06:55
Incandescant
21
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Joined: 5th Sep 2002
Location: United Kingdom
Posted: 7th Oct 2002 18:05
Thanks, I'll give them a look.
Are they DBPro or V1

System: Athlon TBird 800Mhz, 320MB RAM, GeForce 2MX440, DX8.1
Marc Fleury
21
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Posted: 10th Oct 2002 07:14
DB 1

Learn DB here -- http://www.dbheaven.com/ -- Learn DB here
Dark Indra
21
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Joined: 22nd Sep 2002
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Posted: 12th Oct 2002 08:13
That's a nice tutorial site !

k0shi
21
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Joined: 30th Dec 2002
Location: Cyberspace
Posted: 2nd Jan 2003 04:10
wow thanx, for the site too.

What you give is what you get.
.....:::<>-<K0shi>-<>:::.....
viperjay
21
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Joined: 19th Dec 2002
Location: United States
Posted: 7th Jan 2003 22:01
That site is great but where is a site on how to scroll in the game
Stevo
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Joined: 4th Oct 2002
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Posted: 9th Jan 2003 01:30
my idea for scrolling is to make sprites the same size as the screen then simply move them left or right etc, I don't know if this is the proper way, I haven't heard any one say what the proper way is?
You dont have to have the sprite on screen, you could have;

py=0
px=0
px2=640
px3=1280

sprite 1,px,py,1 sprite2,px2,py,2 sprite 3,px3,py,3

if leftkey()=1
px=px+1
px2=px2+1
px3=px3+1
endif
(same for the right key, except -1,obviously.-))
you would need to include py, py2,py3 and up/down keys if you wanted to scroll up and down as well.

viperjay
21
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Joined: 19th Dec 2002
Location: United States
Posted: 9th Jan 2003 02:21
Thanks Stevo

I thought no one would reply to my request.

I am a newbie. And would like to say Hi to everyone on this post. I hope one day I can return the favor.
Stevo
21
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Posted: 11th Jan 2003 02:53
I'm glad that helped, did it? It can be quite difficult at times can't it.
Let me know if it was a help/how you are getting on.

k0shi
21
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Joined: 30th Dec 2002
Location: Cyberspace
Posted: 26th Jan 2003 09:52
a better way would be to use a collision



If practice makes perfect and no1s perfect y practice?
.....:::<>-<K0shi>-<>:::.....

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