Hi there, to test out and iron bugs out of my level editor I've started to remake this Quake 3 Level. I've just inlcuded a huge SkySphere, and it looks great on my pc. I was wondering tho if the long draw distance required for it will kill lower spec video cards?
I've included a choice of screen resolutions in the demo, so if as many ppl as possible could download, test and report back the fps in different screen res' along with their pc spec I'd be exceedingly grateful
Screenshot:
Demo: (1.34Mb)
http://www.mywestsomerset.com/quake3.zip
Notes on the demo:
1: The level is actually fully textured and lightmapped, but only with a gray image to save time temporarily. Presumably having a plain colour texture uses the same memory as a detailed one the same size/depth?
2: Note that this is not a BSP or anything, DarkBasicPro is making the level from mathematically plotted points, on the fly

Impressive, but I wonder if its slow?
3: No collision detection implemented in the demo but as yoiu can see it plot where you are in a x/y tiles set so thats easy and hopefully non-memory intensive to add l8r.
4: You may start off looking at the floor, move the mouse about to look around, and arrows to move
Comments on the sky are also appreciated, I'm pretty happy with it, especially the 'random' smoky, cloudy effect
Anyway, Specs, resolutions and FPS rates please,
Many Thanks, Sam / Kangaroo2