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DarkBASIC Professional Discussion / P4 in time for retro compo?

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David T
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Posted: 3rd Mar 2003 21:53
Sorry if its been asked before, but I usually see more "it's been asked before" replies than actual answers!

So, wil it be out leaving decent time to develop our entries (mine is 4 fps - how can you develop in that?) or will it be out just after?
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IanM
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Posted: 3rd Mar 2003 22:19
Heh. It's been asked before

There is no release date for the patch I'm afraid. It'll be here when it's ready for release and no sooner - that's official from Lee!

That doesn't help you though. Sorry
ZomBfied
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Posted: 4th Mar 2003 00:15
Pleeeese! I need it to make the shadows work in my game!

Rob K
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Posted: 4th Mar 2003 00:22
Hopefully it will be released before the end of the retro. compo. If not I will just have to compile my game under the P4 Beta 1 (my explosion effects don't work under P3.1)

Current Project: Retro Compo. Entry.
Andy Igoe
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Posted: 4th Mar 2003 03:21
The best advice I can give you is to understand and plan your project using the resources that you do have at your disposal, rather than put faith in to a patch that may have other repurcussions for your project.

Good luck in the competition, I hope you find a work-around.

Pneumatic Dryll, Outrageous epic cleric of EQ/Xev
God made the world in 7 days, but we're still waiting for the patch.
David T
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Posted: 4th Mar 2003 20:03
My only faith is the faith that P4 will speed things up!

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Galiem
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Posted: 4th Mar 2003 20:08
lol Any chance, y'all think, that your anticipation of P4 may make it take longer?

Alot of people have alot of expectations about P4. The more expectations there are, the more work may need to be done before release, so the community isn't disapointed. Having more work to do means later release date 8)

Rob K
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Posted: 4th Mar 2003 21:29
I'd rather a late release than a broken release

Current Project: Retro Compo. Entry.
IanM
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Posted: 4th Mar 2003 21:41
The reason is because of the other patches - all that pressure to release them quickly, then get kicked around because there are problems with them.

The team have just decided that they've had enough of getting kicked for doing what people tell them to do.
Kangaroo2
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Posted: 4th Mar 2003 21:49
David89 - if your speed issues are using particle effects for specials then patch 4 won't help you I'm afriad. However if it is to do with the number of objects, it could well help

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Rob K
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Posted: 5th Mar 2003 00:36
@IanM

Hear, hear!

Current Project: Retro Compo. Entry.
heartbone
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Posted: 5th Mar 2003 02:11
David - like Kanga said P4 wont help you.

Try this tip.

For N= 1 To N : Set Sprite N,0,1 : Next N

For all (N) sprites used.
Your FPS may increase dramatically.
Of course you may have to handle the graphics a bit differently.

The more you see, the more you know.
The more you know, the more you see.
David T
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Posted: 5th Mar 2003 19:27
No, my speed issues aren't with particle FX - nor sprites - just too many objects on screen. P4 with 1,000 objects on screen gets ~ 7 FPS, so I still hold faith.

And, I will re-iterate my question again. Is there any hope of P4 coming out before the end of the retro competition? It was not "why is P4 so late?" or "why haven't we got P4?".

So please don't treat it that way.

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ZomBfied
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Posted: 5th Mar 2003 22:03
Mine is with ghosted objects. Most of my friggin game is ghosted objects and they don't work right in p3.1.

Kangaroo2
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Posted: 5th Mar 2003 22:21
Sorry Zombie, on my PC ghosted object don't work on P 4.3 still

However David 89, good news, from what I've tried it handles over 5000 objects @ once v well on my system, so 1000 should be no problem for ya Although as soon as I stick a simple particle effect I loose my framerate again grr - would use ghosted plains instead, but the ghosting doesn't work - Argh!

Oh well anyway Pach 4.3 fixes load of bugs and speeds up significantly so I'm far from complaining

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ZomBfied
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Posted: 6th Mar 2003 07:55
Nooooooo!

ZomBfied
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Posted: 6th Mar 2003 19:44
This sucks. I give up...

David T
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Posted: 6th Mar 2003 20:37
Thanks. It' just timing I need worry about, though I think I might know about the bad frame rate - I think the objects behind an object are still rendered.

That could explain a lot.

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