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FPSC Classic Models and Media / New to modeling

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someonerules
18
Years of Service
User Offline
Joined: 12th Oct 2005
Location: In your closet.
Posted: 20th Dec 2005 17:38 Edited at: 20th Dec 2005 18:54
Whenever i make my own model and try to put it into FPSC it becomes the of size my fist!!! I really need some help on this!

EDIT: sry about that lol!
Sunflash
18
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 20th Dec 2005 18:07
Quote: "the of my fist!!! "


Hmmm, I've never heard of that problem before, would you mind rephraseing that?

When FPSC develops enough, lets make a Redwall game!

Jason Webb
18
Years of Service
User Offline
Joined: 2nd Nov 2005
Location: Southampton, UK
Posted: 21st Dec 2005 01:16
Take a look at this post:

http://forum.thegamecreators.com/?m=forum_view&t=67337&b=21

It should hopefully answer your questions.

Best Regards

Jason

Owner - Music Genius Publishing
http://www.musicgenius.co.uk
someonerules
18
Years of Service
User Offline
Joined: 12th Oct 2005
Location: In your closet.
Posted: 21st Dec 2005 02:28
For some reason it didn't work! anyway does anyone want to resize it for me maybe?...heres the file in 3ds. format

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Sunflash
18
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 21st Dec 2005 02:44
it should be easy to resize it in the .FPE file. just use the:

scale = x command (x represents the size, 1 meaning small, 100+ meaning large).

When FPSC develops enough, lets make a Redwall game!

someonerules
18
Years of Service
User Offline
Joined: 12th Oct 2005
Location: In your closet.
Posted: 21st Dec 2005 04:00
ya i know...i did that! i don't understand why it doesn't work!
Jason Webb
18
Years of Service
User Offline
Joined: 2nd Nov 2005
Location: Southampton, UK
Posted: 21st Dec 2005 10:23
Did you remember to delete the associated .bin and .dbo files for
your model after modifying the FPE?

After any modifications to the FPE file (or the .x file for that
matter) you normally have to delete these two files in order for
your changes to show.

In the same way, if you modify or save a texture file in .tga
format then you need to delete the associated .dds file.

Basically, FPSC creates the .bin, .dbo and .dds files from the
.fpe, .x and .tga files and therefore doesn't see any changes in
the original files if these "system" files are left in the folder.

Best Regards

Jason

Owner - Music Genius Publishing
http://www.musicgenius.co.uk

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