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FPSC Classic Scripts / enemys die at start

Author
Message
MR elevetor
18
Years of Service
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Joined: 4th Sep 2005
Location: you wouldn\'t belive me if I told you
Posted: 21st Dec 2005 15:20 Edited at: 21st Dec 2005 15:24
How do I do so the enemys dies at the start of the level?
And how do I convert a code to a fpi format?
I don´t get it!(I know it should read the manual but I´m too lazy to do that)

Fpsc propably the best program in the world.
Vlad
18
Years of Service
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Joined: 5th Oct 2005
Location:
Posted: 21st Dec 2005 16:30
I'm too lazy to help you. Read the manual... do a search also, this has been answered, and just for the record, I'm not answering due to the simple fact that you said you are lazy, nothing else.

V

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.
himynameisali
20
Years of Service
User Offline
Joined: 9th Nov 2003
Location: England, You...Rastards!
Posted: 21st Dec 2005 16:40
I dont really know what you mean in specific, but is this wat you mean? :

http://forum.thegamecreators.com/?m=forum_view&t=67128&b=23

(formally Ali M)
"The wisest mind has something yet to learn ."
MR elevetor
18
Years of Service
User Offline
Joined: 4th Sep 2005
Location: you wouldn\'t belive me if I told you
Posted: 21st Dec 2005 16:57
never mind I did as Vlad said and now i know how to make scripts

Fpsc propably the best program in the world.
Acolyte Entertainment
19
Years of Service
User Offline
Joined: 28th Dec 2004
Location: Oregon, US
Posted: 24th Dec 2005 18:58
just set the hurtfall for the enemy to 1 then start them in the air

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