2 questions here, hope it's not overload. I'm setting up my level editor to add .X files as all game props and buildings. Problem is, box collision on X files makes it difficult to enter them. Can I (or will I have to) make a mode for the level editor that lets the creator make a box (visible and ghosted), stretch it to a wall size and thickness, then whenever i save all the data to a file, make a collision box, the size of the boxes created earlier, and delete the original boxes?
And, anyone have suggestions for floor objects? or stairs? Once again, i'm making it all from .X files, except terrain, so i'm not clear on how my players will walk on castle walls, or if i have to code a new collision detection for surfaces that are not terrain, and will be walked on.
Thanks guys, as always, I am at the mercy of the DB Forum users

P.S. This is what the alphabet would look like if Q and R were eliminated.