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Yskonyn
22
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Joined: 19th Dec 2002
Location: Netherlands
Posted: 5th Mar 2003 12:10
Hi guys,

I was wondering if you create your level in a BSP map editor, say Quark, and you add lights from within Quark will they be processed by DarkBasic Pro?

Thanks
Yskonyn -
"It's better to wish down here you were up, then to wish up there you were down."
"The ONLY time you have too much fuel on board is when you are on fire."
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 5th Mar 2003 12:23
they pre-processed and part of the BSP if you use something like say RAD or LIGHT they're the ones that generally calculate Lightmaps

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Yskonyn
22
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Joined: 19th Dec 2002
Location: Netherlands
Posted: 5th Mar 2003 12:31
what's RAD and what's LIGHT? Are you refering to commands within Quark? Or are those seperate utils?

Yskonyn -
"It's better to wish down here you were up, then to wish up there you were down."
"The ONLY time you have too much fuel on board is when you are on fire."
Kjetil
22
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Joined: 15th Jan 2003
Location: Norway
Posted: 5th Mar 2003 14:20
you pre generate the light maps, compiling the map, in quark. So the computer don't need to render out, say, 30 light in real time. It's sort of like an export option.

- Kjetil
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 5th Mar 2003 15:15
well i'm not sure what your using HL, Quake, Quake2 etc...

generally the BSP compilers come in 3 flavours,
qBSP3.exe - Compiles the Geometry
qRad3.exe - Compiles the Lightmaps
qVis.exe - Compiles the BSP Visibility
(HL requires CSG.exe to be run first to make sure the geo is oki for the Engine)

sometimes qRad is also called Light or something, but it does the same thing... it should be a selectable option when you compile - but i'm just saying these are the files you require to achieve it

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Kjetil
22
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Joined: 15th Jan 2003
Location: Norway
Posted: 5th Mar 2003 16:42
btw

raven; do you know of any qbsp,qrad,qvis(qcsg) compilers, that are dbpro profe safe.

- Kjetil
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 5th Mar 2003 18:32
what do you mean by dbpro safe?
almost every one which i've tested works fine with Professional

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
Kjetil
22
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Joined: 15th Jan 2003
Location: Norway
Posted: 5th Mar 2003 19:35
have you tested the ones that comes with valve hammer editor, I cant get those to work.

- Kjetil
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 5th Mar 2003 20:17
yup... they worked fine for me under patch 3.1
they were a little hit'n'miss before that

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
the architect
22
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Joined: 6th Jan 2003
Location: United Kingdom
Posted: 7th Mar 2003 00:14
I am using Quark right now, merely because they promise not to ask for any royalties if I sell my software. It takes patience and perserverance to make bsp's but it is worth it if BSP is the answer to your gaming needs.

You will get a few teething problems along the way.

Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 7th Mar 2003 02:22
Architect, i'd suggest you read the legal agreement more closely ... i don't know why everyone is all jittery about it - just create in whatever damn'd editor you more happy in.

i'm getting so sick of hearing "royalties" this and "royalties" that... when i know damn'd well very few of your will ever even finish a technology demo of your games - spending all of this time worrying about crap that it doesn't matter about.

use what you want and IF you ever retail your game let your publisher worry about the legal payments ...

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
the architect
22
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Joined: 6th Jan 2003
Location: United Kingdom
Posted: 9th Mar 2003 01:27
Thanx Raven,

I am only two months away from creating a demo. I have thus far developed my program so that it is flexible ie I can add to it as I please. If DBPro worked fully it may even be sooner. As it happens as soon as improvements are made I can create the proper code I intended.

The problems I am having now is not that I dont have all the ingredients but I want to improve the quality of the ingredients in my recipe.

Some Semiotics there for you. What I mean to say is that I have come close to completing a large game.

Most editors are officially liscenced. ie if you use them commercially you have to pay royalties.

Quarke does warn you that under certain curcumstances they will expect money from you even if you use quark to edit the levels. However, I usaully see this problem as being due to the media used (textures etc). I intended to create my own media for creating my levels.

Since u seem to know wot u r talking about I really would appreciate your opinions...

Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 9th Mar 2003 04:20
Architect, seriously - unless you plan to sell the program yourself, royalties arn't you're consern.

which is why i don't understand why everyone is so upety about them ... seriously there are loop holes for everything within the licences, find the ones that suit you and then lay the problems onto your publisher
that's what i'd do - once they purchase it, legal matters are thier problem not yours

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
the architect
22
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Joined: 6th Jan 2003
Location: United Kingdom
Posted: 9th Mar 2003 20:05
While on BSP's I was wonderin...

I have developed my first ambitious level, that is an actual level. I know that compiling the level can take a while. Can anyone tell us how longs theirs has taken.

We are talkin about 25000 sq points of space here. My level has taken ages. It hasnt crashed and Ive recieved no error so I dont think anything is wrong.

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