I have this idea of redoing a 3d version of gauntlet (not in time for compo though) and so need anything up to 100 monsters wandering on screen at once, all with some sort of sliding collision on themselves and walls, doors, e.t.c.
With that many objects on screen though, things will go a bit slower than expected until P4, but I can live with that.
I'm after any suggestions on fast collision detection for the monsters before I write zillions of lines of code.
People keep on moaning about built in collision being too slow but I have never had a problem.
Gronda, Gronda