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FPSC Classic Models and Media / Applying Textures to things

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Bourne
18
Years of Service
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Joined: 3rd Jan 2006
Location: Earth Core
Posted: 3rd Jan 2006 08:28
I've searched on the forums for half the night now, and all I manage to find is the same question being asked: How do I build a texture?

I know how to build one, how do I apply it to my segments? I want to be able to change the wallpaper and floor texture of my segments, how do I do that?
Shadows Back
18
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Joined: 7th Dec 2005
Location:
Posted: 3rd Jan 2006 15:03
yeah i need help on that one to

Shadow
ultraplex
18
Years of Service
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 4th Jan 2006 19:56 Edited at: 4th Jan 2006 20:00
create a segment or use 1 from fps creater,edit the fps file and change the texturebank line to your tga file
example:texturebank\ww2\floors\concrete\f_e_01_d2.tga
change the 'f_e_01_d2.tga' to your custom tga file
also make sure u have all your files in correct dir's
check the fps file to see where all the files should go.
Hope this helps

http://www.freewebs.com/ultraplex/index.htm
Shadows Back
18
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Joined: 7th Dec 2005
Location:
Posted: 4th Jan 2006 22:25
thank you ultraplex ill give it a try

Shadow
Bourne
18
Years of Service
User Offline
Joined: 3rd Jan 2006
Location: Earth Core
Posted: 6th Jan 2006 08:19
You know what, I was a complete fool for typing this. I just found the segment editor hahaha. Thanks.
Shadows Back
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location:
Posted: 6th Jan 2006 21:37
lol well i am a biger fool aint figerd out how to use the segment editor yet but i made my segments without the segment editor by editing the ones that i got frome other ppl.

Shadow

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