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DarkBASIC Professional Discussion / Quake 3 BSP Help....

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PiratSS
22
Years of Service
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Joined: 18th Oct 2002
Location:
Posted: 6th Mar 2003 05:13
Hello friends,

this has been probably been asked billion of times before, but can somone explain to me how I can load my Quake 3 map.

I got no Idea how to make them PK3... Is there a program? and How could I extract textures I used from Q3Radiant?

thanks a bunch!
http://web.utanet.at/nkehrer/m_ldrun.jpg[/img]
Toughest line of codecol$=asc(left(Pcol$)),1+str$(rev)+chr(80)+left(right(mid(name$),1),1)
the architect
22
Years of Service
User Offline
Joined: 6th Jan 2003
Location: United Kingdom
Posted: 7th Mar 2003 00:11
To make Q3 BSP's u need:
Q3
pakscape
quark 6.3
alot of patience (mastering quark)
Trust me the time is worth it.


All these are avialable in the resource section on the home page.

the architect
22
Years of Service
User Offline
Joined: 6th Jan 2003
Location: United Kingdom
Posted: 7th Mar 2003 00:25
Sorry I should have said.

Quarke will compile and make a Temp file containing all your BSP resources when you compile your BSP. It also compiles all the levels you have made in one folder. To make your pak file you run pak scape. Copy all the BSP data in the temp file into your new pak file, save and viola. It really is simple when u know how.

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