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DarkBASIC Professional Discussion / Quake 3 BSP Help....

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PiratSS
22
Years of Service
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Joined: 18th Oct 2002
Location:
Posted: 6th Mar 2003 05:13
Hello friends,

this has been probably been asked billion of times before, but can somone explain to me how I can load my Quake 3 map.

I got no Idea how to make them PK3... Is there a program? and How could I extract textures I used from Q3Radiant?

thanks a bunch!
http://web.utanet.at/nkehrer/m_ldrun.jpg[/img]
Toughest line of codecol$=asc(left(Pcol$)),1+str$(rev)+chr(80)+left(right(mid(name$),1),1)
PiratSS
22
Years of Service
User Offline
Joined: 18th Oct 2002
Location:
Posted: 6th Mar 2003 05:13
oops, sorry for the double post...

I double clicked Post Reply button.


Toughest line of codecol$=asc(left(Pcol$)),1+str$(rev)+chr(80)+left(right(mid(name$),1),1)

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