Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / TexConvPLUS - .X texture swapper added!

Author
Message
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Mar 2003 10:31
Hi All,

Some of you will no doubt be familiar with .dds textures and the TexConv tool supplied with the DX SDK.

Anyway, .DDS files are compressed bitmaps, but they don't loose quality and go down to as much as 1/6th the size. They're perfect for .x models, in fact .dds is a DX image format. I've added a little .x texture switch tool, basically make the .dds textures from your bitmaps, then use the tool to select new textures for your .x file. Really easy to use, I've already set the defaults to DB friendly format. The texture switcher supports the common image formats.

Get it here:
http://www.realgametools.net/forums/attachments/TexConvPLUS.zip

Van-B
indi
22
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 6th Mar 2003 18:27
thanks mate,
I could use this sometimes.

Login to post a reply

Server time is: 2025-05-18 23:34:53
Your offset time is: 2025-05-18 23:34:53