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DarkBASIC Professional Discussion / fast .x collision

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Oliver
22
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Joined: 24th Nov 2002
Location: Switzerland
Posted: 6th Mar 2003 11:46
I am going to buy dbpro, but want to know if it can handle fast polygon collision with lots of 3d models (.x).

Sorry this is a really boring post, and sorry again if it has already been asked
Oliver
22
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Joined: 24th Nov 2002
Location: Switzerland
Posted: 6th Mar 2003 11:46
Thanks
Fluffy Paul
22
Years of Service
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Joined: 16th Dec 2002
Location: United Kingdom
Posted: 6th Mar 2003 13:25
Yeah.
Mainly because you do lightning quick but inaccurate radius-based collision first. If two objects are with the collision distance you turn on the per-poly collicion detection and try and get the collision. You'll either get nothing (they're not really colliding) or you'll get the exact coordinates where they collide. At which point you turn off the per-poly detection and continue with your game loop.

Ending a sentence with a French word is so passé
rapscaLLion
22
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Joined: 29th Aug 2002
Location: Canada
Posted: 6th Mar 2003 14:45
What he said...
I did some coll tests on some high poly models, basically a room full of odd shapes. (And gravity as well)
Ran fine for me

Alex Wanuch
aka rapscaLLion
Kousen Dev Progress >> Currently Working On Editors
Kangaroo2
22
Years of Service
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 6th Mar 2003 15:30
unfortunately set collision to polygons crashes many ppls pcs but a patch will soon fix this we hope

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
[email protected] - http://www.kangaroo2.com - If the apocalypse comes, email me

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