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Work in Progress / Karting game

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Mikko
22
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Joined: 25th Sep 2002
Location: Finland
Posted: 6th Jan 2006 19:28 Edited at: 1st Feb 2006 01:22
This is my first Newton project:

01.02.2006 Update:
-driving wheel added
-new download site: http://www.superkarting.com


16.01.2006 Update:
-checkpoint bug really fixed
-online scoretable cleared

14.01.2006 added
-sound added if the rear wheels are sliding
-checkpoint bug fixed
-added online high score (press F when you like to send your best lap and see the best 20 racers )
- data put to one fileblock




Please tell your specs, FPS and is it playable.



Mikko


Here's one screenshot:


mikko_ketonen@hotmail.com
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 6th Jan 2006 19:44
Wow it looks great... Easy to play because it have finnish languange



Goto the http://forum.thegamecreators.com/?m=forum_view&t=68828&b=8 to see latest news on my game..
Darkbasic MADPSP
19
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Location: Uk
Posted: 6th Jan 2006 20:19
wooty cooooool like my game mines more car based tho

Experienced DB http://www.greatgames3d.com (work in progress site)
walaber
21
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 6th Jan 2006 22:52 Edited at: 6th Jan 2006 22:53
very nice!

best lap: 40.749
fps: 64 solid.
graphics card: ATI Mobility RADEON 9700 (laptop computer)

the game is looking really fun!!

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
Sergey K
20
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Location:
Posted: 6th Jan 2006 23:37 Edited at: 6th Jan 2006 23:47
best lap: 39.548
fps: ~65
grapic card ATI Radeon 9550 256MB (PC)

[edit] haha best lap: 37.140 this time [/edit]
nice game..

Just. ...Leave me alone =/
Freddy 007
19
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Joined: 30th Nov 2004
Location: Denmark
Posted: 7th Jan 2006 01:00
Hey, that's really fun! I can't remember my best lap-time(or I'm ashamed with it). It ran incredibly smooth.

256MB ATI RADEON 9550


I can't be fired... Slaves are SOLD!
Darkbasic MADPSP
19
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Location: Uk
Posted: 7th Jan 2006 12:34
woot 105fps mainly and a 43 seond lap this game is amazing

Experienced DB http://www.greatgames3d.com (work in progress site)
Mikko
22
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Joined: 25th Sep 2002
Location: Finland
Posted: 7th Jan 2006 12:52
Thanks for testing it.

I'm thinking of doing some kind of online highscore table.
Don't know how, but maybe with ftp -commands.

This game is of course done with Walaber/Kjelle's wrapper,
which is great.

Mikko

mikko_ketonen@hotmail.com
Darkbasic MADPSP
19
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Location: Uk
Posted: 7th Jan 2006 12:55 Edited at: 7th Jan 2006 13:02
*goes to play it more*

ok just finished playing it again

What did you make the track in?

Experienced DB http://www.greatgames3d.com (work in progress site)
Mikko
22
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Joined: 25th Sep 2002
Location: Finland
Posted: 7th Jan 2006 13:33
Mx, but anything goes. If one makes an object.x and swaps it with RATA.x, its driveable. Just to remember that the car is at 0,-34,0.
(I never corrected the y )
Mikko

mikko_ketonen@hotmail.com
Darkbasic MADPSP
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Posted: 7th Jan 2006 13:43 Edited at: 7th Jan 2006 13:44
is your sig your msn ?

Experienced DB http://www.greatgames3d.com (work in progress site)
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 7th Jan 2006 14:42
Best Lab 42,321 (I am very bad driver )
Fps 50-75
Graphic Card: High Tech Ati Radeon 9250 (HIS Version)



Goto the http://forum.thegamecreators.com/?m=forum_view&t=68828&b=8 to see latest news on my game..
Roxas
19
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Joined: 11th Nov 2005
Location: http://forum.thegamecreators.com
Posted: 7th Jan 2006 14:42 Edited at: 7th Jan 2006 14:43
Best Lab 42,321 (I am very bad driver )
Fps 50-75
Graphic Card: High Tech Ati Radeon 9250 (HIS Version)

Hyvä peli


Edit// Oops sorry double post



Goto the http://forum.thegamecreators.com/?m=forum_view&t=68828&b=8 to see latest news on my game..
French gui
20
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Joined: 11th May 2004
Location: France
Posted: 7th Jan 2006 19:03
Really a very fun game! I've played it one hour, trying to beat Gogetax's score but I just get a 37'850 . Gogetax, one day I'll beat you...

65/70fps with a 2.4 Intel, Ati Radeon 9000 256Mo.

Sergey K
20
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Posted: 7th Jan 2006 19:12
haha.. keep trying French gui..

Just. ...Leave me alone =/
Cookyzue
21
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Joined: 12th Oct 2003
Location: Who Cares?!
Posted: 7th Jan 2006 21:51
Nice job Mikko! On my ATI Radeon express 200 I got around 80 fps, and I just got a new ATI Radeon X 700 pro and i get around 110. Good luck with your game!


MCK Games
The Nerd
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Location: Denmark
Posted: 7th Jan 2006 22:08 Edited at: 7th Jan 2006 23:53
YAY! My best lab is 35.475! Beat that one Gogetax!

It ran at 110 fps here by the way.

Good game!

*Open the game again*

[EDIT]:

New best lap!!! 34.281!!!!!! YAY! I have attached a screenshot with the lap time in this post

[EDIT]:

ANOTHER new best lab! Just drove the track on 33.977! No screenshot uploaded.

-The Nerd

Free Particle Engine for DarkBasic Pro:
http://forum.thegamecreators.com/?m=forum_view&t=60141&b=5

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French gui
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Location: France
Posted: 7th Jan 2006 22:55 Edited at: 7th Jan 2006 22:56
Humm, 110fps... Mikko, have you used time based movement? I mean, do people with good specs have a more speedy kart?

It's not possible The Nerd can't beat me!!

Darkbasic MADPSP
19
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Location: Uk
Posted: 8th Jan 2006 12:12 Edited at: 8th Jan 2006 12:20
*goes to play again*

I'll let you know my score after

32 seconds

http://www.users.zetnet.co.uk/csimon/spain03/days2_3.htm << where i went for my holiday or www.portaventura.es
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 8th Jan 2006 12:40 Edited at: 8th Jan 2006 12:47
38.6 :/, bs you got 32.

and yes although it seems very simple its strangely addictive, more fun than alot of these new racing games they just add too much :p,

i think the sterring should be more gradual as it turns quite a bit when you tap it, a longer circuit would be cooler, and a fun map like micro machines style.


[edit] i just got 32lol, once youve crossed the line if you drive backa while then come back it qualifys it as a lap , maybe you should add more checkpoints

Halowed are the ori.
Kangaroo2 BETA2
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 8th Jan 2006 16:33
hehe that was fun Good job


Preorder EA here:http://forum.thegamecreators.com/?m=forum_view&t=67575&b=8&p=0
+ Model Pro out now in Program Announcements!
Mikko
22
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Joined: 25th Sep 2002
Location: Finland
Posted: 8th Jan 2006 18:11 Edited at: 8th Jan 2006 18:52
DarkBasic MAD, Yes.

French gui, No, I have only "Sync rate 100" for restricting the
sync. I could use 60 so everybody reaches that and no more.

Dark Coder, When I make the steering more gradual or use steering wheel, the car slides too much. Haven't figured why yet.(I downloaded Kjelles Carlab, maybe it will help)

I have one half way checkpoint. It resets when lap is registered.
It should work because its faster to drive on than turn back.

Mikko

mikko_ketonen@hotmail.com
Turoid
21
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Joined: 1st Nov 2003
Location: The Netherlands
Posted: 8th Jan 2006 19:39
AMAZING! Much respect to you Mikko , the physics are great. I never figured out how to work with newton on car physics ... But you did, you did it great! keep it up!

BTW is there a standard car engine or something that you've used?


.::Studying game design at the moment::.
Sergey K
20
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Posted: 8th Jan 2006 23:16
haha IM STILL IN THE GAME!

new record: 34.2!!
GogetaX still rules

Just. ...Leave me alone =/

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Darkbasic MADPSP
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Location: Uk
Posted: 8th Jan 2006 23:18 Edited at: 8th Jan 2006 23:19
I beat you all 32 seconds mouhahahahaha

@Mikko

I'll add you to my msn (That's not banned by m$)

http://www.users.zetnet.co.uk/csimon/spain03/days2_3.htm << where i went for my holiday or www.portaventura.es
The Nerd
20
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Location: Denmark
Posted: 9th Jan 2006 06:58 Edited at: 9th Jan 2006 06:59
Quote: " haha IM STILL IN THE GAME!

new record: 34.2!!
GogetaX still rules "


You haven't beated my record on 33.977!

Free Particle Engine for DarkBasic Pro:
http://forum.thegamecreators.com/?m=forum_view&t=60141&b=5
Sergey K
20
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Posted: 9th Jan 2006 13:58
31.608 -
NOW GogetaX rulez

Just. ...Leave me alone =/
Kjelle69
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Location: Sweden 150 km north of arctic circle
Posted: 9th Jan 2006 19:00 Edited at: 9th Jan 2006 19:01
Nice feeling, good sense of speed !!
There is something strangely addictive with this piece of work !!

I get a steady 110 Fps on an AMD 2800 With Geforce FX 6600
Keep us informed about your continued work !

Walaber is right now helping me (or rather doing the coding of the new tire pointers for the new vehicle system, cause I'm a c++ noob...) There is still some issues in getting the 1.5 Version of the Wrapper going. The Vehicle Joint is vastly improved, with that I dont think you will get the erratic bouncing of the wheels. And you will be able to get a much higher speed !

//Kjelle

-==The tame birds yearn, the wild ones dare to fly.==-
http://Mtec.hostname.nu
zzz
19
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Location: Sweden
Posted: 9th Jan 2006 19:52
Nice game Mikko!
I got 111 fps! No slowdown or bugs at all!

Sergey K
20
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Posted: 9th Jan 2006 20:26
Quote: "No slowdown or bugs at all!"

well sure no collision bugs.. cuz it made in NEWTON!

Just. ...Leave me alone =/
Mikko
22
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Location: Finland
Posted: 14th Jan 2006 19:50 Edited at: 14th Jan 2006 20:03
http://koti.mbnet.fi/ketonen/db/karting/Karting_v0_2.zip

-sound added if the rear wheels are sliding
-checkpoint bug fixed
-added online high score (press f when you like to send your best lap )

Mikko

mikko_ketonen@hotmail.com
dab
20
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Joined: 22nd Sep 2004
Location: Your Temp Folder!
Posted: 15th Jan 2006 07:17
Alright. 5th highest score on the online score thing.

66 solid FPS

Nvidia 6500+ (256mb) Nice game.

dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 15th Jan 2006 08:14
your latest demo was just totally unplayable the wheels seemed to make the kart bounce and flip around so driving 5m was almost impossible. :/

Halowed are the ori.
Mikko
22
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Location: Finland
Posted: 15th Jan 2006 11:46 Edited at: 15th Jan 2006 11:47
Dark Coder, It has to be the frames I dropped.I'll have to learn the time based motion, I think. I have read about it now, but it's hard to test with one machine only.

dabip ______ vgm, I'm glad that the v0_02 works well in your case and
the online scoretable updates (It's made with only ftp file transfer.)

Now, I put all data to one file block.Updated the zip alltough with the same name. I wonder if I can put newton.dll to block also...

Mikko

mikko_ketonen@hotmail.com
dark coder
22
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Location: Japan
Posted: 15th Jan 2006 11:49
newton has an elapsedtime command, and you could easily use that for your timer based movement.

Halowed are the ori.
Sergey K
20
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Posted: 15th Jan 2006 13:44 Edited at: 15th Jan 2006 13:44
and where is the online scores?

[edit] oh.. "F"

Just. ...Leave me alone =/
Seppuku Arts
Moderator
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 15th Jan 2006 13:44
very good, a solid 60fps on ATI Radeon 9550 256mb nice physics, very smooth
45 best lap


"I want to put a bullet through my head everytime I think of you!!!"- Slayer
Mikko
22
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Location: Finland
Posted: 15th Jan 2006 14:42 Edited at: 15th Jan 2006 14:47
GogetaX , is there a turbo-switch I don't know ?

Dark Coder,I have multiplyed the torque# with time#, but then
the vehicle goes too slow. I keep trying...

Seppuku Arts, great.

Mikko

mikko_ketonen@hotmail.com
Sergey K
20
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Posted: 15th Jan 2006 18:32
@Mikko: its easy to hack da game
record: 21.X

Just. ...Leave me alone =/
The Nerd
20
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Location: Denmark
Posted: 15th Jan 2006 19:18 Edited at: 15th Jan 2006 20:56
Quote: "its easy to hack da game"


Why do you hack the game!? then your highscores don't count anyway... Cheater!

Quote: "record: 21.X"


I don't care... You cheated to get it anyway...

-The Nerd

Free Particle Engine for DarkBasic Pro:
http://forum.thegamecreators.com/?m=forum_view&t=60141&b=5
Mikko
22
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Location: Finland
Posted: 15th Jan 2006 20:50 Edited at: 15th Jan 2006 21:07
GogetaX, I tought you drove over the fence somewhere, but there's the checkpoint.. so you are really hacking. I'm glad I'm not responsible of our firm's security

What exactly are you doing? Can I stop any hacking or do I have
to change to server client thing? This ftp seemed so easy?

!!!! Wait a minute... Now I guess what you did !!!!
Program writes the file to be sent first to disk and
after that sends it to web.
You changed old file and made it non-writable.
Did you ?
I'll have to change that... I wonder if deleting file before
sending is enough?
By the way, is there a way to send file directly from file block
to ftp?



Mikko

mikko_ketonen@hotmail.com
Sergey K
20
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Posted: 15th Jan 2006 23:22
no.. its something else.
if you want, i can tell you exactly what i did, but in private... have msn or something?

Just. ...Leave me alone =/
Darkbasic MADPSP
19
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Location: Uk
Posted: 15th Jan 2006 23:30
he's already said he has msn

http://www.users.zetnet.co.uk/csimon/spain03/days2_3.htm << where i went for my holiday or www.portaventura.es
Mikko
22
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Location: Finland
Posted: 16th Jan 2006 12:11
OK, bug fixed,new version added.
Mikko

mikko_ketonen@hotmail.com
Lukas W
21
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Location: Sweden
Posted: 16th Jan 2006 12:45
this was pretty cool. my best was 41sec. ran at a smooth 66fps all along.


The Cowboy Game progress 17% (paused)
HorizShootiz progress 30% -enemies
Sergey K
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Posted: 16th Jan 2006 13:14
take a look at my score now 34.X

Just. ...Leave me alone =/
UFO
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Posted: 16th Jan 2006 14:26
Nice. I really liked it!


Hippopotomonstrosesquippedaliophobia-Fear of long words
NeX the Fairly Fast Ferret
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Posted: 16th Jan 2006 18:25
Send your score without completing a lap... the whole bottom half of the scoreboard contains your name!

Darkbasic MADPSP
19
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Location: Uk
Posted: 16th Jan 2006 19:26
yeah hacker

http://www.users.zetnet.co.uk/csimon/spain03/days2_3.htm << where i went for my holiday or www.portaventura.es
Sergey K
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Posted: 16th Jan 2006 19:37
Quote: "Send your score without completing a lap... the whole bottom half of the scoreboard contains your name!"

err.. huh?

Quote: "yeah hacker"

i've used Speed hack to get to that score, wich means, im driving slower then usual and the timer is also slower. so then im making less mistakes with the driving

Just. ...Leave me alone =/

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