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DarkBASIC Professional Discussion / Legal to use .bsp maps for commercial games without license?

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22
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Joined: 8th Feb 2003
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Posted: 7th Mar 2003 01:45
I read somewhere its illegal to use .bsp map in your games without commercial license from its licensors.

If your planning to use .bsp formats in your levels you have to pay for its use.

Im I misinformed or on the right track?
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22
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Posted: 7th Mar 2003 02:35
this applies to non quake game or mod.

Like if your using dbpro + bsp maps in your commercial games you need a license.

Kangaroo2
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Posted: 7th Mar 2003 02:37
This is hazy ground.

It depends firstly on what level editor you used to make the bsp. Many (such as the standard Halflife and Unreal ones) need you to pay a liscence if you are commercially using them - this is usually far from obvious just by downloading and running the seemingly "free" software

One of the best BSP editors is Quarke. It claims to be 100% royalty free, which I believe it is BUT you have to choose a game format to use, Quake 1,2,3, Unreal, Halflife, Rtcw etc. I believe that if you use any of these standards to make a level you may well have to pay a liscencing fee if you sell more than x ammount of software (

Good news? Umm well Cartography Shop is easy and uses no external game engine, and comes with files to convert its format to .bsp - so I GUESS thats completely air tight. - But don't quote me Plus bad news is its not the worlds most flexible tool and you have to pay 4 it Its pretty good tho, and intergrates well with dbp

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
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the architect
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Posted: 9th Mar 2003 01:14
If you use your own textures I can see no problem if you use quark. Its been around for a long time so Im sure they would make no claims that are not true.

the architect
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Posted: 9th Mar 2003 01:15
I think the liscence stands if you use their level editors or engines.

Attreid
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Posted: 9th Mar 2003 01:33
the best way to know if you need a license is to ask the men who made the map editors

I'm following John, but I'm not john.
Lol, it is funnier in french
Kangaroo2
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Posted: 9th Mar 2003 01:54
QUARKE is 100% royalty free. But you are still using the Quake or HL or Unreal standard of BSP design. Thats where the problems come, but only ifg you are highly commercially successful. For shareware would I guess b ok. Not sure tho.

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
[email protected] - http://www.kangaroo2.com - If the apocalypse comes, email me
the architect
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Posted: 9th Mar 2003 02:43
It's a real boil on the bum.

The problem is I dont want to make make my own level editors because I really like the RAS features in BSP...

However I believe many companies go through alot of trouble to make game engines so I suppose it is only fair.

Kangaroo2
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Posted: 9th Mar 2003 12:40
Of course you could just pay Id to use their engine like the producers of MoH, RTCW and the like did. It only sets u back $250,000 a pop

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
[email protected] - http://www.kangaroo2.com - If the apocalypse comes, email me
Kohai of UWDesign
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Joined: 12th Sep 2002
Location: France
Posted: 9th Mar 2003 16:13
The problem does not resides on using BSP in your game.

The legal issue deals with the BSP compiling tools ( RAD, VIS & LIGHT ), which are copyrighted to ID soft.

But, They're is a set of Free tools, that allows you to implement BSP support. Do a search on the net for :

ZONER's HALF LIFE TOOLS

[Kohai]
[url]www.underwaredesign.com[/url] [url]www.kohaistyle.com[/url]
pIII 733/256 Ram/Geforce 256
RossageSausage
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Posted: 9th Mar 2003 19:17
Is Cartography Shop as powerful as many of the other editors..also would you compare its interface to say quark or worldcraft???

Kangaroo2
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Posted: 9th Mar 2003 19:34
Noooo where near as powerful. It works well but is simple and its downfall is when you get to more complex stuff.

But likw I said it intergrates well and is royalty free 100% I think

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
[email protected] - http://www.kangaroo2.com - If the apocalypse comes, email me
RossageSausage
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Posted: 9th Mar 2003 20:03
Define simple?...Are you meaning it doesnt offer the *standard* things like vertex editing? What complex stuff are you refering to? Does it have built in entities like lights, elevator/lift, func_door etc?? What does it leave out??

Thanx!!

Kangaroo2
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Posted: 10th Mar 2003 00:08
List of features here:
http://www.darkbasic.com/c.php?f=cartographyshop2

If it doesn't say it, it doesn't have it.

But what it does have works well. Downlaod a demo of it and see if it suits your needs If not, write your own like I am

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
[email protected] - http://www.kangaroo2.com - If the apocalypse comes, email me

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