D_D - Ahh yes I should have noticed that lol sorry. Yep the design is so that you can easily cahnage and add textures so no problem - lol I tht it was doing it itself which would have been a V starnge bug lol Out of interest did you edit the dba code (if so how did you get it) or just the media file? If the graphical errors are only in higher detail levels its prolly the driver or the ram on the card. Thanks again
Bob - Yeah I noticed that on Non dedicated 3d cards the windowed mode is v slow, my new version actually has an option to chose full screen windowed or full screen exclusive

No idea why it would have problems loading an image on your home pc

Can u give me an idea of spec, operating system etc? Thanks
ClosetoPerfect - no I'm not using the demo - hideous thing lol - a friend of mine compiled it for me using Patch 4.3 beta (hence the demo message and splash) I'm programming it in Patch 3.1 full version, but the 4.3 compile runs much faster thanks to the new pipeline
"at 800x600 with high detail I only got 21 fps?
1 gig amd, 256 meg, 64 meg savage 2000 v. card." - Thanks

I would be almost certain that the lowish framerate is to do with some naggin little detail issues that I haven't removed yet. In later versions all detail areas shall be completely configurable in game, like in UT2K so users can twiddle all they like and optimise it for their grfx card
My aim is that the finished game will run at a steady 20-30fps on about 500Mhz machine 16Mb 3dcard with the loweest possible detail, yet look amazing and run well on a high spec machine (By which I mean 1.5Ghz and above with at least a GF364Mb - not a ridiculously hi spec, especially considering the release date of my technology isn't for another 6 months at least)
Raven - Thanks man, sounds interesting, I'll spk 2 ya soon about it. Will be very interested to hear your comments and suggestions