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Pantaloon
15
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Joined: 14th Jun 2005
Location: About two blocks East
Posted: 10th Jan 2006 22:33
I'm finally trying to make a game but the first ones only going to be 10 levels with three training levels. It's basically to get the hang of things. here are some shots.

"My real name is... Mepha-stophalies, but you can call me baby----"
-Marcy Playground

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Pantaloon
15
Years of Service
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Joined: 14th Jun 2005
Location: About two blocks East
Posted: 10th Jan 2006 22:34
heres the other

"My real name is... Mepha-stophalies, but you can call me baby----"
-Marcy Playground

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Pantaloon
15
Years of Service
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Joined: 14th Jun 2005
Location: About two blocks East
Posted: 10th Jan 2006 22:35
What's a good time length of a level? i feel like im making my levels too short. but some rooms are slow when others are really smooth.

"My real name is... Mepha-stophalies, but you can call me baby----"
-Marcy Playground
FPSMaker Man
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Joined: 18th Dec 2005
Location: The Bowels of Non-Reality
Posted: 11th Jan 2006 01:09
I guess it depends on the type of game. If you're doing something like Halo, where the game is based on quick, dynamic action, you'll want maybe 15-20 rooms minimum, because you just blast through eveerything in one fell swoop. Now if it's more like Call of Duty (especially COD2), you can loose up a bit, because the enemies are harder, and more interesting, so you can maybe do 10-15 rooms or one large outdoor area.

I reject your reality and substitute it with a full-on, guns-blazin' video game reality of my own.
Bloodeath 6 6 6
14
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Joined: 5th Nov 2005
Location: Sierra vista in indonesia
Posted: 11th Jan 2006 04:09
First screenie...nice it looks...Different...second screenie...i dont think should have been posted...it looks to normal...for your next screenie post a good shot like you did for the first one..

The funky fresh is back in the flesh with vengence homes!
Tinyschu
14
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Joined: 31st Dec 2005
Location: Toxin Games Studio
Posted: 11th Jan 2006 07:14
The first screenie looks good, but the framerate... 6 FPS, OUCH!!! That has to be the lowest I have seen yet, and I am using only a laptop. To cut down on frame rate issues, start using Statics more than Dyanamics. Don't ask why because I really don't know that much about it other than Statics are created into the levels terrain. I do like the quality and textures of each object though, nice job!

I am new, if I am wrong notify me please.

AVATAR SAYS: TOXIN GAMES inc.
Shadows Back
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Joined: 7th Dec 2005
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Posted: 11th Jan 2006 10:12
looking good Pantaloon and can someone exsplain what 6 FPS means please?

Shadow
Vlad
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Joined: 5th Oct 2005
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Posted: 11th Jan 2006 16:30
6 Frames per Second. Meaning that each second the screen is refreshed 6 times. The lower the FPS the less smooth the game will look.

A typical movie has (almost) 24 FPS, for you to have an idea. Some games go up through the roof so they feel more... "real".

Hope this explains.

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.
Shadows Back
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Posted: 11th Jan 2006 17:17
yeah thanks

Shadow

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