... hmm. after reading all this i am convinced that some of you just overcomplicate the topic. I was not defining "PRO" as "commercially relevant" or "industry-standard".. that´ll be reeeeally naive. we are talking FSPC V1 here... i dunno where this engine will be in a year or so but honestly I wouldnt expect the grafix quality of F.E.A.R in a FSPC title!
what I do expect is that from time to time some of you ppl show up and off with a nice, small ONE LEVEL MINIGAME that has a good flow to it, that features original hi-res textures, decent lighting, original sound-design and some tasteful atmosphear and an ORIGINAL story. it doesnt need to be a 50-level monster that would take you 2 years to complete. i am happy with 1 hour of tasteful gameing-fun, realised by FSPC or a really small 10 room puzzle´n´kill FPS ... think minimal!
i have seen some pretty decent "PRO" looking stuff here, NOT in the way of industry-standard "PRO", but pretty much better looking then some of the shareware or nice price garbage out there. it would be just so practical to find them back if they would be moved to an "outstanding" folder by the moderators.. maybe we call it "ADVANCED" ... yeah, just move the advanced stuff there so we all have a standard to orientate. it will also help other ppl to evaluate what exactly is relevant in a slick looking game.
i am pretty sure you can do a decent minigame with FPSC..
seriously: a timeless title does not have to have the LATEST engine. its about playbility. most if the actual game titles are so redundant t because the team concentrates on the grafical impact instead on the story and atmosphear.. go back in time, get the good old FORSAKEN, and tell me if this is not a cool title for being a vintage rendering engine... if we would have flying vehicles in FSPC we could do something similar. anyone remembers DESCENT 3? that is another great timeless 3D title that you can play over and over again.. UNREAL I,II ... i dont give a frigging damn about the latest 3D chic if it has nice textures, tasteful light, some cool anti-aliasing, good sound, descent physics and dynamic shadows giving live to a good story.
robert
B O B H U M I D @ F A T O F E X C E L L E N C E
audio production servitor / tech editor
s a v e o u r t r a n s i e n t s