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FPSC Classic Work In Progress / For your Space games...

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Nue B
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Joined: 20th Nov 2005
Location: Indy
Posted: 12th Jan 2006 02:35 Edited at: 14th Jan 2006 02:22
Make your Space Games more realistic by adding a vacuum effect that sucks the player out a door or window when it's destroyed.

I uploaded the .FPM and .FPI files for this small example. I wanted to upload the finished level but the file size was over 10Meg.

*** In the ReAd Me.txt file, i think i said to place in the main script. However, I meant to say the destroy script. The main should be defualt.fpi. My Bad! ***
Have Fun!

Nue B. or not Nue B. That is the question.

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=ChrisB=
14
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 12th Jan 2006 04:29
May i use it in a sharware game?

Your signature has been erased by a mod
brummel
13
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Joined: 26th Nov 2005
Location: Sweden
Posted: 12th Jan 2006 14:31
How do you use it?

RAAAAH! I have finally ordered FPSC and Model pack 1!
Shadows Back
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Posted: 12th Jan 2006 14:59
kool

Shadow
Avenging Eagle
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Location: UK
Posted: 12th Jan 2006 20:45
I tested it.

I kinda cool but you don't actually move, you just suddenly appear in the kill zone and get sucked backwards every time you respawn.

AE
Nue B
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Posted: 13th Jan 2006 02:04
ChrisB, Yes you may use it in your shareware game.

Nue B. or not Nue B. That is the question.
Nue B
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Location: Indy
Posted: 13th Jan 2006 02:07
Avenging Eagle, your right. It's not an animation of the player getting pulled out of a room. But it's as close as one could get using FPSC.

Nue B. or not Nue B. That is the question.
BULLSHOCK 2
Retired Moderator
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Location: Shocking Bulls
Posted: 13th Jan 2006 03:13
but it doesnt work...

i didnt even try it and i know it doesnt work...you will keep respawning dead.

Nue B
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Posted: 14th Jan 2006 02:17
well Bull shocker, If you shoot out a window to a NASA Ship in real life; Chances are you wont come back then either. lol. The windows can be set to respawn when dead "destroyed" to return the game back to normal play. In the example I didn't set the windows to respawn because I wanted to allow "The smart kidz" to figure it out.
Furthermore, In my space game "Last Standing" the player starts with only two lives. I like to make games that are as realistic and challenging as possible. It doesn't take long for someone to realize they need to exercise caution when playing my FPS games.

Nue B. or not Nue B. That is the question.
BULLSHOCK 2
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Posted: 14th Jan 2006 05:26
oh, well if thats the case, then i apologise...

its just you see alot of people not even noticing there error...(maybe your name is a little misleading)

anyway, i hade the same thing going a while back, but in order to keep it realistic, you need a zone for every window, and that killed the framerate for some reason...

Avenging Eagle
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Posted: 14th Jan 2006 16:18
Quote: "It doesn't take long for someone to realize they need to exercise caution when playing my FPS games."


Guess they have alot of windows

AE
Nue B
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Location: Indy
Posted: 14th Jan 2006 21:04
I use the same zone for every window Bull Shocker, I know it's not completely accurate but when you're dead who cares. lol.
----------------------------------------------------------------
No, A.E. I don't have a lot of windows in the space game.
What I meant by that statement was that you only have to shootout a window once to see the harm in doing so. But in fairness to the player the character Mesh isn't limited to it's texture. therefore your aim doesn't need to be deadly accurate.

Nue B. or not Nue B. That is the question.
Les Horribres
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Location: My Name is... Merry
Posted: 15th Jan 2006 02:21
I don't know what the rucus is about, but couldn't you merely spawn to the window? You may need to give the plr a little push, but that saves needing many zones. (Using it as the window destroy script...)

Merranvo, The Cool One
Noob Justice League, Cause We Have More Fun
Nue B
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Joined: 20th Nov 2005
Location: Indy
Posted: 15th Jan 2006 19:36
If you spawn to each window, you'd need a script for each window. that's too much.

Nue B. or not Nue B. That is the question.

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