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Dark GDK / Curvevalue/angle and timer based movement (Wolf!)?

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Lampton Worm
21
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United Kingdom
Posted: 12th Jan 2006 13:16 Edited at: 12th Jan 2006 13:16
Hi,

In DBP there were some issues using curvevalue/angle and timer based movement, which Wolf fixed with his own functions (http://forum.thegamecreators.com/xt/view_code.php?i=5189), just wondering if the same issue occurs when using DGSDK (I imagine so) and thus I'd need similar custom functions (as apposed to simply time adjusting the step value in dbCurveValue/Angle etc).

Cheers

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