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FPSC Classic Models and Media / Adjusting .x model size

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Bourne
18
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Joined: 3rd Jan 2006
Location: Earth Core
Posted: 13th Jan 2006 06:37
I'm guessing I would have to modify the fpe? But how?
bond1
18
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Joined: 27th Oct 2005
Location:
Posted: 13th Jan 2006 06:38
The scale property

Bourne
18
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Joined: 3rd Jan 2006
Location: Earth Core
Posted: 13th Jan 2006 06:41
where is the scale property
bond1
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Joined: 27th Oct 2005
Location:
Posted: 13th Jan 2006 06:52
Oh, open the FPE file using notepad, the scale property is in there.

Bourne
18
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Joined: 3rd Jan 2006
Location: Earth Core
Posted: 13th Jan 2006 06:54
;header

desc = 747_jet

;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation

model = meshbank\user\747jet.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 2
collisionmode = 1

;visualinfo

textured = texturebank\ww2\scenery\special\destroyed_car\destoyed_car_D2.tga
effect =
castshadow = 0

No scale...
Bourne
18
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Joined: 3rd Jan 2006
Location: Earth Core
Posted: 13th Jan 2006 07:20
Nevermind I figured it out. Thanks
Dog
18
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Joined: 8th Dec 2005
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Posted: 13th Jan 2006 11:53
Bourne,

It might help others in the future if you share how you achieved what you were wanting to do.

Dog

uman
Retired Moderator
19
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Joined: 22nd Oct 2004
Location: UK
Posted: 13th Jan 2006 12:50 Edited at: 13th Jan 2006 12:51
In the .fpe file for an entity - below the Rot values add your scale

e.g.

scale =100

(100 = actual size or 100%)

thats it

Bourne
18
Years of Service
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Joined: 3rd Jan 2006
Location: Earth Core
Posted: 13th Jan 2006 16:58
Does the scale matter where it is? Becuase it didn't work for me when I tagged it under the end of all the angle and rotation stuff, I had to put it directly under the model's location.

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