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Dark GDK / dbScrollObjectTexture - wrap?

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Lampton Worm
21
Years of Service
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Joined: 4th Sep 2002
Location: United Kingdom
Posted: 17th Jan 2006 00:21 Edited at: 17th Jan 2006 00:35
Hi,

I can't seem to get dbScrollObjectTexture to wrap, I've had a play with dbSetObjectTexture flags also but no joy, any ideas? It scrolls fine, but with no wrap it leaves a 'blur' (image attached).

The texture is applied to either a plane, or a milkshape exported .x file (tried DX8 and JT), however if I scroll a DarkMatter object and a texture, it works fine!

[EDIT] Ahh, seems to be size related, a 640x480 texture goes bang but 256x256 is ok. I'll keep experimenting.
[EDIT2] No, I lied, its the fact that height and width match... 640x480 is fine, but 640x240 isn't...

Cheers

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Vlad
18
Years of Service
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Joined: 5th Oct 2005
Location:
Posted: 17th Jan 2006 11:26
It seems you got it alone. I only used it once, but with 128x128 seamless textures and it worked perfectly.

Can it be the case of 640x240 not being a base 2 file?

V

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.

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