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Dark GDK / dbCurveValue/Angle and timer based movement...

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Lampton Worm
21
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United Kingdom
Posted: 17th Jan 2006 10:41
Hi,

I wondered if anyone had come across issues using dbCurveValue/Angle with timer adjusted values in with SDK. Basically my old DBPro projects used to use these alternatives for those commands, by Wolf - http://forum.thegamecreators.com/xt/view_code.php?i=5189, but I'm not sure if using the high resolution timers available in C++ solves the original issue (then again I'm not 100% sure I know all the details of the original issue!).

Curving between two values at potentially different rates each times does sound like it has the potential to be problematic?

Cheers

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