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Dark GDK / Object 'hidden' by texturing an object begin it..

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Lampton Worm
21
Years of Service
User Offline
Joined: 4th Sep 2002
Location: United Kingdom
Posted: 17th Jan 2006 20:03 Edited at: 17th Jan 2006 21:16
Hi,

I'm seeing something odd and hopefully its something obvious!

Basically I have 2 objects, one is in front of the other, lovely. But when I texture the object furthest away, it 'hides' the object in front. Any part of the object in front is not rendered when on screen, hmm.

I've attached a pic in which the ship is in front of the plane, believe it or not! If I don't texture on the plane, the ship shows up correctly, in front of the plane.

Any ideas? I'm hoping its amazingly obvious and I've just missed something.

[EDIT] this seems to be related to camera range, I'll keep playing (behaviour still seems weird I'd expect objects just to 'dissapear' if they are out of cam range).

Cheers

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OSX Using Happy Dude
20
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 17th Jan 2006 21:09
That is odd - send a simple example to Mike.

Blog:http://spaces.msn.com/members/BouncyBrick/
Web Site:http://www.nicholaskingsley.co.uk
Smoke me a computer chip, I'll be baking breakfast.

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