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FPSC Classic Scripts / Need Script For Wolfman Model

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Lightning Bolt Studios
FPSC Reloaded Backer
18
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Joined: 5th Jan 2006
Location: Otisville, MI
Posted: 18th Jan 2006 06:57 Edited at: 24th Nov 2006 22:02
Hello,
I retextured the Thug so he looks like a wolfman, but he just stands there with the standard script that came with FPSC,I was wondering if someone could make a mean script for to attack on site, he's free for anyone to download and use, I have some screenies

Thanks

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ultraplex
18
Years of Service
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Joined: 8th Dec 2005
Location: cyberspace
Posted: 18th Jan 2006 12:28
u can use the hlzombie script which has the model lashing out and atacking the player..looks cool
Gamz
18
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Joined: 28th Nov 2005
Location: A bubble!
Posted: 18th Jan 2006 19:36
man this is just what I need for my game!Thanks and yeah the hlzombie script would be good...are the screenies in the download?

/.,.\-Meh? Everyone loves fat penguins!
((_ _))
Lightning Bolt Studios
FPSC Reloaded Backer
18
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Joined: 5th Jan 2006
Location: Otisville, MI
Posted: 18th Jan 2006 23:07
here's some screen shots, I tried uploading them last time, but they didn't show up, Thanks ultraplex, I'll use that script!

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Seth Black
FPSC Reloaded TGC Backer
19
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 19th Jan 2006 05:13
@The Room

Here's a Thumbnail I created for chupa cabra's Wolfman. No screenshot was included in the above download.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka

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Lightning Bolt Studios
FPSC Reloaded Backer
18
Years of Service
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Joined: 5th Jan 2006
Location: Otisville, MI
Posted: 19th Jan 2006 08:36
I also made a mummy out of the thug also, you can use him also if you want. I have 2 versions 1 with blood all over him and one with out, this one is with blood, I also touched up the wolfman he has blood running out of his mouth now and on his hands. both are in the download.

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bond1
18
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Joined: 27th Oct 2005
Location:
Posted: 19th Jan 2006 15:30 Edited at: 19th Jan 2006 15:33
That Half Life zombie script won't work on this model! It uses custom animations I created specifically for the zombie. You would have to rig and export the character using the zombie animation in order for the script to come in useful.

Check out my site at http://hyrumark.zftp.com/
BULLSHOCK 2
Retired Moderator
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 19th Jan 2006 21:24
or you could just change the script... that would be easier...

bond1
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Joined: 27th Oct 2005
Location:
Posted: 19th Jan 2006 22:00
Quote: "or you could just change the script... that would be easier...
"


Not quite sure what you mean, the core of my zombie script relies on calling animations that aren't present in standard FPSC characters.

Check out my site at http://hyrumark.zftp.com/
BULLSHOCK 2
Retired Moderator
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 20th Jan 2006 02:37
oh...

well...

nevermind then...

i just thought they were in a different order...

Lightning Bolt Studios
FPSC Reloaded Backer
18
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Joined: 5th Jan 2006
Location: Otisville, MI
Posted: 20th Jan 2006 03:19
Here's a picture of both together, I opened the Zombie up in Fragmotion saved the bip skeleton then opened the thug and saved the mesh then mergeded them together and selected auto assign verticals to nearest bone, I also had to deleted some of the fingers on the zombie bip skeleton becauce they kept grabing the verticles on the legs, it almost looks right except for the same to verticles on both sides under the arms like to sick out when I animate it and it falls on its back. I'm still tring to work it out, I might try it in milkshape also, if some one comes up with better Idea let me know,

thanks

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Lightning Bolt Studios
FPSC Reloaded Backer
18
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Joined: 5th Jan 2006
Location: Otisville, MI
Posted: 28th Jan 2006 08:05
just for fun I imported the Raptor from dark matter 1 into FPSC, I had to import the rpator x file into Fragmotion because x files won't import into Milkshape, I removed the limb motion skeleton in Fragmotion then exported the Raptor mesh from Fragmotion into Milkshape as a ms3d file for resizeing (dark matter meshes are very small) the exported the raptor mesh out of milkshape as a 3ds file the imported it in 3d studio max so I could put the bip skeleton into it and it worked the Raptor from dark matter has the stock FPSC animation on, here's a screenie

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Rick M
18
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Joined: 10th Jan 2006
Location: Behind Bars
Posted: 17th May 2006 05:34
does it attack?

In Russia, Zombie Shoots You!
Evil Star
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 17th May 2006 17:56
use this script



I did NOT make this it was scripted by onepost and nolder

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Evil Star
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Joined: 24th Jan 2006
Location: England, Colchester
Posted: 17th May 2006 17:56
use this script



I did NOT make this it was scripted by onepost and nolder

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Gizmoguy
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Joined: 8th Apr 2006
Location: Hell
Posted: 17th May 2006 18:16
would you be able to upload the models as i could use them in my game?

xxxxxoutxxxxxxx
Lightning Bolt Studios
FPSC Reloaded Backer
18
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Joined: 5th Jan 2006
Location: Otisville, MI
Posted: 18th May 2006 02:36
Thanks for the script Evil Star,
Rick M it will attack if you use the custom script Evil Star posted,
Gizmoguy you can use them in a commercial game, all they are is custom skins for the thug I made.

Good...Bad...but I'm the guy with the GUN!
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