I got the editor working on a 512x512 map, 64 times the size of the OIE maps. Once I get the new flexible file format in place I'll get the editor uploaded, dunno who is in charge of the terrain texture, but I think a grid of 16x16 tiles is plenty, gives a lot of room for detail. I'll make up a template so I can see about making it easy to texture the terrain. With a different tileset I'll have to change the auto-texturing stuff. I hate that code, never worked right in the first place. It can take a 512x512 heightmap so that's a nice way to skip a lot of painful vert editing - any volunteers to make a heightmap?.
I have a low poly dude with a basic walk anim, I'll use him as a dummy for NPC's, if we tie the path finding into the terrain texture it should be nice and easy to work out (fast too). Should be easy to have them walking around sensibly, crossing roads without being killed etc.
I'll make some dummy buildings too, so we can get a feel for scale before adding the proper structures.
Van-B
Put away, those fiery biscuits!