Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / play decal when destroyed

Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 27th Jan 2006 20:02 Edited at: 27th Jan 2006 23:00
How can i get an entity to play a specific decal when its destroyed? Like the decal 'smoke' so it look like dust. I have tried to modify the fpe file but i cant make it.

EDIT: I figured it out.

Mutant game in progress...
Years of Service
User Offline
Joined: 8th Feb 2006
Posted: 10th Feb 2006 11:12
Could you enlighten us noobies and tell how you did it?

Thanks in advance

Login to post a reply

Server time is: 2020-02-26 07:14:10
Your offset time is: 2020-02-26 07:14:10