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DarkBASIC Professional Discussion / Question about the ever-annoying "Swimming Pixels"

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HZence
22
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Joined: 9th Mar 2003
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Posted: 9th Mar 2003 21:53
Is there anyway you can prevent and/or fix that? For those of you who don't know what I'm talking about...say you texture a cube and rotate the camera around it, the texture will remain as is on the cube as you rotate, but some of the pixels in the texture will appear to be moving.

Thanks for the help.
HZence
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Posted: 10th Mar 2003 01:06
*Bump*

I saw an example of how to fix this somewhere else but I don't think that the source code was included....still lookin for help...

Rob K
Retired Moderator
22
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 10th Mar 2003 01:24
This only appears to affect certain graphics cards, for example, I get this problem on my Riva TNT 2 Ultra but not my GeForce 3 Ti200.

Current Project: Retro Compo. Entry.
HZence
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Posted: 10th Mar 2003 04:14
No, I do actually recall clearly downloading a program (off of one of these websites, DBPro or DB) that showed how to fix pixel swimming.

Perhaps one of the admins can enlighten me as to where to find this program - I know it exists, I just can't remember exactly where I downloaded it from.

In the meantime...if anyone has any idea, let me know.

Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 10th Mar 2003 04:20
its and inherent graphics card based problem due to the lack of being able to properly define the float values that need to be used ... you can't fix it without a DLL to fixx it within DirectX

end of story

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
HZence
22
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Joined: 9th Mar 2003
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Posted: 10th Mar 2003 23:09
Ah, I just recalled where I saw how to fix this. If you look in the examples section of the original DarkBASIC (the demo will do), it's somewhere in there - I definitely recall seeing it there. I don't remember exactly what the title was, but I'll check it out.

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