I wish I had time to get into the coding compo thread, I imagine it's a good way to waste a few hours
A couple of things I noticed in your thread:
Quote: "I think there's a problem with spheres in ode, because they tend to slide, not roll"
That's true of the first release. IanM fixed this, but I can't remember where the attachment is.
The word
bounce appears a lot in the thread! That would be nice, but I'm not sure it's going to happen unless IanM has weaved some more magic. Here's the problem...
The material characteristic switches such as friction, bounce and softness are all part of one value. For example, friction is bit 1, bounce is bit 2 etc. There is a bug which means only one of these can be switched on at once. If you want bounce, you can't have friction!
Maybe IanM fixed it, I don't recall.
Quote: "How can anyone have expertise when theres no documentation?"
I'm no expert, but I make sure my tutorials teach me something too. I pick a topic, or Rich suggests one, and I set about taking what I already know and making it better. In this case, I knew about Physics via Newton, and replicated the basics in ODE.
The tutorials are a good starting point for stuff like this, but the coding challenge is a better way to put it into practise and consolidate your knowledge. The tutorials are my own little coding challenge