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Murzo
22
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Joined: 9th Mar 2003
Location:
Posted: 10th Mar 2003 07:43
Can DBPro actually produce a commercial game???
I ask this as Im looking to go into games development full-time while doin my computer science degree. A few students and i are setting up a small team and are currently looking for a language to develop games in...and DBPro looks quite good and looks as if it can produce good quality graphics.
We will be developing almost full-time over the summer and want to have something small ...yet fairly advanced before we resume university. We do not expect to be producing blistering graphics straight away...but hopefully in a years time we want to be producing a quality of game that ppl would want to play.
So can darkbasic produce the quality we want?
n3t3r453r
22
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Joined: 8th Nov 2002
Location: Russia
Posted: 10th Mar 2003 08:05
> quality we want?
I want quality too!!!!! But Lee and Mike thinks that speed - is all! %@#@%#. There is no even setting multisampling or filtering tex. commands! And transparency is awful!!!
However it is possible to produce a commercial game because you can make your own plugins.
The admiral
22
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Joined: 29th Aug 2002
Location:
Posted: 10th Mar 2003 08:19
Patch 4 fixes most of what you talking about and speed is important because with speed you can have acces to more advanced features...Dbpro can create commercial games and software I have been developing a space rts for a year now that will be commercial.
BoB Vila
22
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Joined: 27th Feb 2003
Location: United States
Posted: 10th Mar 2003 15:09
Admral, when you say Commercial. Will you be selling it, or is it being Published by a larger publishing company?.

Bobvila.com made me take off my avatar! (dunno how they found out)
Xoid
22
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Joined: 8th Mar 2003
Location:
Posted: 10th Mar 2003 20:35
Murzo, download the demos and the DBPro trial version and have ago.
Kangaroo2
22
Years of Service
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Joined: 26th Sep 2002
Location: United Kingdom
Posted: 10th Mar 2003 22:51
I am making software being published commercially by some large international publishers Just can't say too much till they are out for discressions sakes. But yes "commercial" quality games are achieveable. If you are refering to graphics, then see my posts under ppl asking about remaking Halo

Net Eraser has a point on the transparancies, especially the outline bug on textures and only one level of ghosting, but they both will be sorted soon, and plugins are there to be written if you have the skill and experience there However I disagree that speed isn't important, much of my project wasn't possible in patch 3.1, but 4.3 works a treat

Coming Soon! Kangaroo2 Studio... wait and quiver with anticipation! lol
[email protected] - http://www.kangaroo2.com - If the apocalypse comes, email me
Murzo
22
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Joined: 9th Mar 2003
Location:
Posted: 11th Mar 2003 14:20
Cheers everybody i dl the demo and it looks sweet ....haven't done too much but i think we r gonna try to develop something with darkbasicpro
will let u know how we get on :p

Dave J
Retired Moderator
22
Years of Service
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 11th Mar 2003 14:50
DB supports plugins? Woah, never knew that. Is that just Pro or Classic DB? Can someone give me a little more detail, please.

I feel intrigued =P

"Computers are useless they can only give you answers."
Rob K
Retired Moderator
22
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 11th Mar 2003 15:24
DBPro has plugin support.

DBClassic does with the extensions (DarkMATTER)

DBPro can run to types of plugins:

1) DLLs called by your program at runtime

2) DLLs placed in the plugin_users folder can be called as if they were native DBPro commands.

Current Project: Retro Compo. Entry.

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