This seems true of the sound files too, bizzarly it may report 1 sound back as 0(zero) after it has played but not another??
I have tested the same code I am using in DBP on the DB V1 and it works perfectly for the Sound (.wav) files but the music files (.mp3) also do not return a 0(zero) after they have finished playing, as I would expect them too, I realise there are differences in the DB V1 and DBP but I have consulted the help files with no luck on sorting the sound out as of yet... if I get 1 going adding more seems to choke it up and I get all sorts of things happen from nothing to bizzar noises, if I am missing something here I would appreciate being let in

, it's affecting my Retro entry quite badly as I've spent 3 nights on the sound alone and I am still at first stages of implemtation.., thats time I could well have used on the rest of the game.
Out of interest how does everyone else manage?
All I am trying to do is load some sounds/music, increment variables in the program if a sound is needed and then depending on the number a sound/music variable returns, it should play a sound if that sound is not already playing or other sounds related to it are not already playing.
1ghz Cel,512 sdram 133,Gf2 MX 400 64,SBL 5.1,Win98
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