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DarkBASIC Professional Discussion / Resident Evil type doesn't work on DB Pro

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Message
cmc1
16
Years of Service
User Offline
Joined: 26th Aug 2002
Location:
Posted: 6th Oct 2002 07:19
In darkbasic, to make resident evil type game. All is needed is Paste Image command.

However, in DB Pro. The image won't show up if there is 3D object.

Is it a bug or is there a way around it?
Thanks.

Below is the code. Which work in DB but not DB Pro.

hide mouse
sync on
load image "test.bmp",1
draw to back
autocam off

position camera 0,50,-50
pitch camera down 10
load object "test.3ds",1

do
paste image 1,0,0
sync
loop
Zero
16
Years of Service
User Offline
Joined: 28th Aug 2002
Location: Finland
Posted: 6th Oct 2002 13:34
That 'draw to back' is useless.

The evil plan is now even closer!
- - - - - - - - - - - - - - - - - - - -
Specs:- P3 550 Nvidia TNT2M64, 192Mb RAM
The Wendigo
16
Years of Service
User Offline
Joined: 13th Sep 2002
Location: A hole near the base of a tree in the US
Posted: 6th Oct 2002 21:37
Well, ever play The Thing? It's more of a full 3D like Resedent Evil. I feel that the graphics are much nicer since it's true 3D

1.00 GHZ processor, 256 MB RAM, GeForce 3 64MB, SB Live!, 8 cans of soda per day
Shadow Robert
16
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 7th Oct 2002 01:17
Final Fantasy 9 used a setup of render on basic 3D with set camera angles to project them. That is far better for a game of that style to be honest - create the world in 3D render it and then make blend textures for basic shapes.

Though you could alway use load bitmap "[bitmap].bmp",0
Every screen, delete and reload - not as efficient but does the trick... plus there is texture backdrop, but not sure if it still makes 6 of it :S

Holy jumping mother of god NOOOO!!!...
Ahem I mean, I'll think about it

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