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DarkBASIC Professional Discussion / Resident Evil type doesn't work on DB Pro

Years of Service
User Offline
Joined: 26th Aug 2002
Posted: 6th Oct 2002 07:19
In darkbasic, to make resident evil type game. All is needed is Paste Image command.

However, in DB Pro. The image won't show up if there is 3D object.

Is it a bug or is there a way around it?

Below is the code. Which work in DB but not DB Pro.

hide mouse
sync on
load image "test.bmp",1
draw to back
autocam off

position camera 0,50,-50
pitch camera down 10
load object "test.3ds",1

paste image 1,0,0
Years of Service
User Offline
Joined: 28th Aug 2002
Location: Finland
Posted: 6th Oct 2002 13:34
That 'draw to back' is useless.

The evil plan is now even closer!
- - - - - - - - - - - - - - - - - - - -
Specs:- P3 550 Nvidia TNT2M64, 192Mb RAM
The Wendigo
Years of Service
User Offline
Joined: 13th Sep 2002
Location: A hole near the base of a tree in the US
Posted: 6th Oct 2002 21:37
Well, ever play The Thing? It's more of a full 3D like Resedent Evil. I feel that the graphics are much nicer since it's true 3D

1.00 GHZ processor, 256 MB RAM, GeForce 3 64MB, SB Live!, 8 cans of soda per day
Shadow Robert
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 7th Oct 2002 01:17
Final Fantasy 9 used a setup of render on basic 3D with set camera angles to project them. That is far better for a game of that style to be honest - create the world in 3D render it and then make blend textures for basic shapes.

Though you could alway use load bitmap "[bitmap].bmp",0
Every screen, delete and reload - not as efficient but does the trick... plus there is texture backdrop, but not sure if it still makes 6 of it :S

Holy jumping mother of god NOOOO!!!...
Ahem I mean, I'll think about it

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