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3 Dimensional Chat / X to BSP

Author
Message
TogaMario
21
Years of Service
User Offline
Joined: 30th Jan 2003
Location:
Posted: 12th Mar 2003 00:49
Anyone know a sound way of making an X file that will convert to BSP smoothly? What's the limitations and how do I make it have no "leaks"?
P.S. This is what the alphabet would look like if Q and R were eliminated.
Kjetil
21
Years of Service
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Joined: 15th Jan 2003
Location: Norway
Posted: 12th Mar 2003 00:53
bsp-pvs compiler, that ships with dbpro

- Kjetil
TogaMario
21
Years of Service
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Joined: 30th Jan 2003
Location:
Posted: 12th Mar 2003 05:14
I tried that ... it doesn't work. Is there some obvious thing I must do or not do, in my modelling program for it to go without runtime errors.

P.S. This is what the alphabet would look like if Q and R were eliminated.
Kjetil
21
Years of Service
User Offline
Joined: 15th Jan 2003
Location: Norway
Posted: 12th Mar 2003 18:55
Try to test the different settings on the bsp-pvs compiler. I my opinion, bdpro should have included a better compiler, it is'nt good enough.

- Kjetil
TogaMario
21
Years of Service
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Joined: 30th Jan 2003
Location:
Posted: 12th Mar 2003 20:14
lol, there are only two! does X to BSP support booleans operands?

P.S. This is what the alphabet would look like if Q and R were eliminated.
Morales
21
Years of Service
User Offline
Joined: 9th Feb 2003
Location: - Please Select -
Posted: 12th Mar 2003 20:21
CShop is a good thing to use
TogaMario
21
Years of Service
User Offline
Joined: 30th Jan 2003
Location:
Posted: 12th Mar 2003 20:27
For outdoor levels?

P.S. This is what the alphabet would look like if Q and R were eliminated.

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