lol... well i've heard off and on about this renderer on the Max scene for like the past year - but i only actually learn of its name from someone 2days ago
and i've been using all my waking hours, and some not awake trying my damnest to find this legendary beta ... it seems worth the $1,000 price tag, but if i'm gonna spend that much then i wanna atleast try it out to see how i get on with it - i mean atleast i have Brazil and i have my own Radiosity Renderer
you know thats a point, it's going to be retailed soon - and i'm wondering
a) what a fair price for a Milkshape Renderer would be
b) what should i bloody call it??
there are a few things left to do ... it'll be shown off at milkshape's forums soon - so keep you eyes peeled

i was thinking probably release a watermark version, with cutdown features - like single iteration raytracing and such ... but also a registered version for like $200/£120
once it has been shown for the first-time on Milkshape i'll show more about it here (it was kinda a deal i made)
right now its features are:
BufferBox Rendering (16/32/64/128px)
Global Illumination
Reflect/Refract/Shadow Raytracing
3 Types of Lightsource - Daylight/Omni/Point
SoftShadows (still in development)
AntiAliasing Filter (still in development)
Scene Radiosity (still in development)
there are still some things i want to addin sometime later, suchas
Fog Linear/Volumetic/Exponencial/Pixel
Shaders Rendering (Pixel, Vertex, Time & Light)
Depth of Field
Light Effects (glow/streak/focus/coherance)
Output to Video Formats

i mean it is for Milkshape so i'm unsure to if people will even buy it, or just wait until Milkshape2 - but even if they don't it'll still be the backbone of gameSpace's rendering.
Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?