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Work in Progress / [LOCKED] Theme park simulator

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dab
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Posted: 19th Feb 2006 22:50
Cool. Can't wait for great screen shots. And for my website template to be use! lol

Flindiana Jones
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Posted: 20th Feb 2006 04:09
yay! amazing texture work!

Chris Franklin
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Posted: 20th Feb 2006 16:53 Edited at: 20th Feb 2006 16:54
lol right an easy do at school so i did some prototype drawings for some new rides in class when i had some time

Quote: "yay! amazing texture work!"



Edit:
I just realised it's all the pro coders replying here

Chris Franklin
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Posted: 20th Feb 2006 17:30
Well just a small update i got a free uvmapper

http://files.filefront.com/lithunwrap+setup/;51766;;/fileinfo.html

Well time to uvmap the hotdog stand

Flindiana Jones
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Posted: 20th Feb 2006 19:56
Quote: "I just realised it's all the pro coders replying here "

It's nice that someone thinks I'm a pro coder...

Chris Franklin
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Posted: 20th Feb 2006 20:24 Edited at: 20th Feb 2006 20:26
Well here's yet another update

Still doing the vector tests so when these are complete the game will be under construction full steam hey wo want's ac/dc high way to hell proper wma in the game demo

Quote: "It's nice that someone thinks I'm a pro coder... "




s0l1dsnak3123
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Posted: 20th Feb 2006 21:07
sounds good to me
only thing is... isn't that against copyright?

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Chris Franklin
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Posted: 20th Feb 2006 21:12
no idea lol it'll be in the demo anyway encrypted i won't include it in the full thing if it is

s0l1dsnak3123
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Posted: 20th Feb 2006 21:24
maybe a mod can help us out on this one... better safe than sorry

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Chris Franklin
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Posted: 20th Feb 2006 21:30
yea *looks for mod on msn* o yeah cattlerustler

s0l1dsnak3123
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Posted: 20th Feb 2006 21:31
lol

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dab
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Posted: 20th Feb 2006 21:37
Err. am I considered a "pro coder" ??? Cool. Sounds like this game's goinf to be great!

s0l1dsnak3123
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Posted: 20th Feb 2006 21:49
im definetly not a pro coder

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Chris Franklin
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Posted: 20th Feb 2006 22:04
lol


Well everyone is gonna be a great coder one day (except the anjl)
so Rock on and watch out for a demo

s0l1dsnak3123
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Posted: 20th Feb 2006 22:14
sounds good to me

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Chris Franklin
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Posted: 20th Feb 2006 22:15
o yeah just thought i might release the source sometime unless i do make v2 and v3

Sergey K
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Posted: 20th Feb 2006 22:24
so, any new progress of your project?

Chris Franklin
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Posted: 20th Feb 2006 22:26
well vector testing all week atm but school till 3pm from 9am now kinda get's in the way

This Games Guy
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Posted: 21st Feb 2006 01:45
hi, just posting to let you know i downloaded what you had done so far and its a good idea . My Fps was about 1500 fps, lol. I dont know why..?
but anyways my specs:

p4 3.0 ghz
2 gb ddr2 ram
NVIDIA GeForce GO 6800

Keep up the Good Work!
dab
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Posted: 21st Feb 2006 04:51
Quote: "I dont know why..?
"


Lol, YOu kinda answered your own "question"
Quote: "p4 3.0 ghz
2 gb ddr2 ram
NVIDIA GeForce GO 6800
"


lol I certainly hope you were being sarcastic.

This Games Guy
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Posted: 21st Feb 2006 06:52
Quote: "
lol I certainly hope you were being sarcastic. "

@ Dabip ,
yes I was, kinda.
Chris Franklin
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Posted: 21st Feb 2006 16:32
lmao i really need to cap it at 200 fps then 1500 fps that's like 1 killer system

Chris Franklin
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Posted: 21st Feb 2006 18:07
Well who wants an update

I've been making some sites on awardspace.com for sharing your rides and saves files but the sites aren't up yet


Rides
More here yes more
Well when the vertex tools (if i add them) come in expect

Canoes (Track)
giant flume (Splashs into a river)
Shaders
And definete stuff
Burger stall themed
loads more but i thought i would tell ya about this

An ip chat system connect to your mates ip and chat like msn while playing the game they'll need the game installed as well hopefully i can add this for you all

s0l1dsnak3123
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Posted: 21st Feb 2006 21:29 Edited at: 21st Feb 2006 21:31
Quote: "An ip chat system connect to your mates ip and chat like msn while playing the game they'll need the game installed as well hopefully i can add this for you all "
kool

EDIT: would you like me to make a sig for you?

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Chris Franklin
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Posted: 21st Feb 2006 21:53
Quote: "EDIT: would you like me to make a sig for you?
"

Well i don't know if you have image sigs on but i managed to set one up thanks for the offer tho

Quote: "Quote: "An ip chat system connect to your mates ip and chat like msn while playing the game they'll need the game installed as well hopefully i can add this for you all "
kool"




Mitch Ramzi
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Posted: 21st Feb 2006 22:01
The game is coming along nicly 3D, how long do u think it will take before u finsh it??
s0l1dsnak3123
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Posted: 21st Feb 2006 22:09
ok, thats fine.

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Chris Franklin
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Posted: 21st Feb 2006 22:11



Just another update ride's are still being uvmapped

Bizar Guy
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Posted: 21st Feb 2006 22:32
Quote: "lmao i really need to cap it at 200 fps then 1500 fps that's like 1 killer system "

Cap it at 60!!! Why on earth would you cap it any higher???

Chris Franklin
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Posted: 21st Feb 2006 22:35
well if i cap it at 200 it's got space to decrease or increase without any noticeable effect in the gameplay

Bizar Guy
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Posted: 21st Feb 2006 22:43
Quote: "well if i cap it at 200 it's got space to decrease or increase without any noticeable effect in the gameplay "

...Do you have any clue what you just said????

...If you cap it at 200 and someone makes a park so big that their fps drops to even 60, the game's going to run a LOT slower. Cap it a 60, and the game will run smothly and at a constant fps on almost all computers. And since the human eye can't detect anything faster than about 60, you're only kiding yourself if you think the game will look any smoother at 200.

Seppuku Arts
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Posted: 21st Feb 2006 22:48 Edited at: 21st Feb 2006 22:48
Quote: "And since the human eye can't detect anything faster than about 60, you're only kiding yourself if you think the game will look any smoother at 200.
"

I could swear I mention this to him, and that he should cap it at that

200 is a useless cap, for all the reasons Bizar Guy mentioned, sure it sounds nice, but isn't practical, unless your player's eyes capture @ 200 fps

[edit]
speelling mistuke

Chris Franklin
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Posted: 21st Feb 2006 22:51
Ahh ok 60 it is then i'll remove the fps thing when i release the game

Chris Franklin
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Posted: 22nd Feb 2006 16:44
Hi mitch

Quote: "The game is coming along nicly 3D, how long do u think it will take before u finsh it?? "

Hmm not sure how long it's gonna take to make now about hmm lol wait till the end of march or when i next go alton towers (Yes i just released another game plan in a way )

Been as i only have weekend for a whole day of coding now it's kinda hard to fit everything in

Chris Franklin
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Posted: 22nd Feb 2006 17:59
Right a request for all you dll coders out there i need something that's simple to use that can save to a .prk file that stores the amount of rides e.t.c and vector3 coordinates anyone who can do this get's in the credits

FROGGIE!
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Posted: 22nd Feb 2006 19:30
I think a function/subroutine would be simpler than a DLL
Chris Franklin
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Posted: 22nd Feb 2006 19:39
Not really sure on that i was hoping to get a dll that had 2 commands like

save vector3s

then like 1 for all e.t.c

and then to load it

load vector3s

then like 1 for all again

Chris Franklin
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Posted: 22nd Feb 2006 19:42
Ok a small catch up thing

With only weekends really to code on things are going kinda slow which is why i asked for a dll

Don't worry tho this project is no where near dead

Sergey K
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Posted: 22nd Feb 2006 19:57 Edited at: 22nd Feb 2006 19:57
@3ds Master:
in your signature type this:
[href=YOUR LINK HERE][img ]YOUR IMAGE OF THE SIGNATURE HERE[ /img][/href ]

should do to you an image where you can click on.. try it
but im not sure if i typed it right

David R
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Posted: 22nd Feb 2006 20:18 Edited at: 22nd Feb 2006 20:33
@3ds Master: I wrote a pretty cool example for you, on saving vector values etc. to a .prk file, simply via dbp commands.

It may not be the dll you requested, but have a read through the code and you'll find that using simple DBP commands for this is actually very easy (once you get to grips with it) and a DLL is simply


EDIT: I changed the code, because after compiling to check it, I found I had named both functions as 'save_prk'

EDIT2: I've added a global File version flag, which simplifies+explains things alot better.

Please note that I have not actually tested this code. So don't be surprised if you find mistakes. Should work though

Quote: "Let's think the unthinkable, let's do the undoable, let's prepare to grapple with the ineffable itself, and see if we may not eff it after all."
Chris Franklin
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Posted: 22nd Feb 2006 20:24
Wow! thanks one more person for the credits page

David R
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Posted: 22nd Feb 2006 20:35
@3ds Master: You may want to re-read the code now, as I've made a couple of alterations.

Namely that I've globalised FileVersion and explained the point of it alot more. If you don't understand anything in that code by the way, don't be afraid to ask.

Thanks very much for the credit in your game too

Quote: "Let's think the unthinkable, let's do the undoable, let's prepare to grapple with the ineffable itself, and see if we may not eff it after all."
Chris Franklin
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Posted: 22nd Feb 2006 20:51
Wow sweet thanks just added you to my msn

Chris Franklin
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Posted: 22nd Feb 2006 22:57
Well i seem to have formed a small team i've got David R making the editors using bluegui e.t.c (Thanks david) We're getting the Editor released on the boards when it's done so you can test it out Mitch_Ramzi is making the sites Thanks mitch so i suppose everything is filled for atm because i code and model

Chris Franklin
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Posted: 23rd Feb 2006 18:28
Well the team is coming along nicely Editor is working now for loading stuff it's like the segment editor so expect a screen soon well i need some textures anyone who can make metal textures well like photo style stuff post here please

Computer Nerd
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Posted: 23rd Feb 2006 18:38
Wowzeroni! A theme park sim I love sims personally I may give it a try then.

Current Project - Dark Icon: Icon Making App
Progress - 45%
Chris Franklin
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Posted: 23rd Feb 2006 18:41
Quote: "Wowzeroni! A theme park sim I love sims personally I may give it a try then. "


Thanks don't bother downloading the old demo wait till the new one comes out

David R
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Posted: 23rd Feb 2006 22:00 Edited at: 23rd Feb 2006 22:01
Hi everyone.

As 3ds Master rightly said, I'm now part of the 'team' as such Not really much in the way of progress for the main game, since recently its become a priority to sort out some of the more complex stuff (like how the rollercoasters will stay on their tracks and how the players will construct custom rides)

And that of course, is where I come in I've been constructing a 'Segment editor' that will add paths to each segment of track (e.g. a corner) so the carriages on the track know where to go.

Here's a little screenie of it in action. Here I'm adding pathways to a loop segment (shown by the little green [f] symbol) :



Hopefully, if all goes to plan, the way in which this works will allow players to ride the rollercoasters in the game, and even ones they build

Anyway, I'll pass you back to 3ds Master now



Quote: "Let's think the unthinkable, let's do the undoable, let's prepare to grapple with the ineffable itself, and see if we may not eff it after all."

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Chris Franklin
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Posted: 23rd Feb 2006 22:10
Thanks david Looks awesome and only me and you will own that segment editor.exe file all the peeps get a ride editor tho same thing almost hope you guys on tgc are pleased expect some kinda demo soon maybe on the ride editor and on ride cameras

Sergey K
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Posted: 23rd Feb 2006 22:35
nice work DavirR. u made that program right? in what program did u made that?

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