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Work in Progress / EZactor - Character Creation Tool

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Ron Erickson
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Posted: 15th Feb 2006 19:58
Hello all,

Remember me? lol

Well, it has been a while. I haven't spent a lot of time on the forums lately because I've been way too busy. I've received a few e-mails over the past few months asking me about the progress of EZactor. In short, it is going very well!

To refresh everyone's memory about what EZactor is, here is a short description:

EZactor is the ultimate character model creation tool. One of the hardest parts of making your own games is the creation of good media (especially for most programmers ). It is an entirely different world of skills than learning a computer language. Of all of the different types of media that you need to create for a game, good human character models are by far the hardest thing to do. Sure, there are "character model packs" that you can buy from different places, but how original can your game be if you have the same characters as the next guy?
EZactor is (or at least will be in the near future ) your solution!
There are character creators in many of todays games. A lot of sports games and RPG's allow you to customize what your character is going to look like. That is exactly what EZactor does. The difference is that when you are done creating the character, you can export it directly to the direct x file format! You will have your own unique model ready to load into your game in a matter of minutes!

Here are some features:
-Different build types (skinny, average, muscular, overweight) for different body parts.
-Different body parts are individually scalabe. Want a larger head than normal? Done. Wider? Done. Taller? Done. Thicker? You guessed it... Done.
-Models are all mesh deformable, rigged (or boned), complete with some animations (and ready for you to add more).
-Change everything from body hair to eye color. If you want your character to have "six-pack" abs or a beer belly it is all up to you. On the face alone there are currently between 10 and 20 different texture options for each area (forehead, nose, eyes, mouth, chin, cheeks, & eyebrow). That gives you millions of possibilities for the face texturing without even considering facial hair, eye or skin color.
-The actual mesh of the face will be easily editable to give even further customization. Want a wider nose? Bigger Eyes, smaller mouth? Done.

EZactor will first be released in a "modern day people" pack. I am hoping to have it complete by this summer. After that additional content packs will follow (such as Medieval characters, Sci-Fi, females, etc....). There will also be other types of content pack addons, such as weapon packs. The great thing about them is that they will not only include the weapon models, they will iclude all of the animations that go with that weapon!

I have incuded a small movie file showing some of the face texturing options. Over the next couple of days, I'll try to upload a couple more movies showing EZactor in action.

Let me know what you think!

Best Regards,
Ron Erickson a.k.a. WOLF

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Chris Franklin
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Posted: 15th Feb 2006 20:01
Nack
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Posted: 15th Feb 2006 20:14
oh i remember this, this was awhile ago. Looks really cool, lots of potential! , cant wait to see this finish.

Nack


I have NOT abandon these ^......^_^V hehe
Ron Erickson
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Posted: 15th Feb 2006 20:53
Here is another video of some of the build types (skinny, average, muscular, overweight). It doesn't show the scaling. I'll post another one of that later. I wanted to keep the vids as short and downloadable as possible. I think they are each around 3 megs.

-Ron

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Mr Underhill
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Posted: 15th Feb 2006 21:00 Edited at: 15th Feb 2006 21:03
I leave for a few months and suddenly everyone's pumping out awesome stuff like this.
It's almost enough to get me off my lazy rump and make something for the community.
Great work, Wolf!

Modelling apps are like spaghetti: the only way to find the good stuff is to throw everything at the wall and see what sticks. ~Me
Sergey K
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Posted: 16th Feb 2006 01:06
looking good dude.

is that will be payable or free? (please make it free)

Ron Erickson
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Posted: 16th Feb 2006 01:22 Edited at: 16th Feb 2006 01:33
Thanks

Sorry, it won't be free. I've put a ton of time into this. It will be very reasonable and well worth the cost

Here is a screen of the face texture editor:


In the face area section, you select different parts of the face:
Forehead, Nose, Eyes, Mouth, Chin, Cheeks and Eyebrows.
Below that is where you select the actual texture for that chosen area. In this screen, there are 12 different mouth textures to choose from. Number 7 is selected.
The Darkness adjustment will allow you to either "tone down" or "bring out" the area. It is a contrast adjustment of sorts.
The color selections are pretty self explanatory.

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Mr Underhill
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Posted: 16th Feb 2006 01:30 Edited at: 16th Feb 2006 01:31
This baby's looking to be Poser for low-poly. If you can pull it off, Wolf, you'll be going down in the DB Hall of Fame.

Will we be able to add our own character models into EZ-Actor for re-modelling?

Modelling apps are like spaghetti: the only way to find the good stuff is to throw everything at the wall and see what sticks. ~Me
Ron Erickson
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Posted: 16th Feb 2006 01:39
Quote: "This baby's looking to be Poser for low-poly. If you can pull it off, Wolf, you'll be going down in the DB Hall of Fame."


FYI, the model polys are between 1500 and 2000 depending on your selections.
The great thing is tech-wise, it is already pulled off. Right now, most of what I have to do is content.

Quote: "Will we be able to add our own character models into EZ-Actor for re-modelling?"

Nope. Just what is available through EZactor.

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Drew the G
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Posted: 16th Feb 2006 03:19
Nice..

gbuilder
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Posted: 16th Feb 2006 07:22
Good to see it still happening. Any plans for lipsync.?

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French gui
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Posted: 16th Feb 2006 11:55
Wow, very impressive Wolf! Congrats. What files format will be aviable for export? Will the final texture be in one image or separated?

Ron Erickson
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Posted: 16th Feb 2006 12:32
Quote: "Any plans for lipsync.?"

That is something that I could look to add later. I don't think it would be something initially released.

Quote: "What files format will be aviable for export? Will the final texture be in one image or separated?"

It is currently exporting to the direct x format (*.x). It would be very easy to add support for .dbo and .b3d also.
The texture will be one single file. In the movies above, the only thing currently being generated is the texturing on the face. The rest is from a generic texture that I made (hence the grayscale image).

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Duffer
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Posted: 16th Feb 2006 13:40
@ Wolf,

I've been wonderin about EZActor over past few months - excellent to see it's come so far and may be ready in summer 06...

Will we be able to adjust things like ears etc - add horns>? (just an idea) and perhaps some humanoid (but non-human) textures - eg. green and warty, grey or brown and stoney, brown and wood-like - if we could then with a bit of scaling we could create other creatures to populate our 3d worlds with a bit of modding... just and idea.

Anyway, keep us posted on developments - as chap above said, if you pull this off it would be one of the most exemplary pieces of community software alongside things like BGUI in terms of usefulness...

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Ron Erickson
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Posted: 16th Feb 2006 16:54
Quote: "Will we be able to adjust things like ears etc - add horns>? (just an idea) and perhaps some humanoid (but non-human) textures - eg. green and warty, grey or brown and stoney, brown and wood-like - if we could then with a bit of scaling we could create other creatures to populate our 3d worlds with a bit of modding... just and idea."

Look for most of those features in addon packs. I'll probably make a "fantasy" addon pack to give you all of the necessary things for elves, dwarves and orcs. There may be an EZmonster down the road too
You can, however, select ANY color you like for the skin. So, in the mean time, you can make some generic orcs and such.

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Bestotr
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Posted: 16th Feb 2006 17:18
Very cool ...

Creating Humans and Animations is probably the hardest part for me when making Games ... so this tool is the solutin for my project.

If Animations can be made simply, i would give it a buy ...

Next Games: a Crane Sim / a FPS

Fallout
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Posted: 16th Feb 2006 17:39
You've done the business here mate. Looking very polished already. I think this'll definitely be on my purchase list. I'd also expect TGC to offer you some sort of deal on this tool to you aswell because I can see a million newbs (and oldbies with no modelling skills) reaping the rewards of this puppy.

Good stuff.

Ron Erickson
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Posted: 17th Feb 2006 03:40
Thanks
I made some nice speed optimazations to the the changing of mesh's from different build types. I'm now working on the face mesh manipulation stuff. Cool stuff! I'll post a video of it all in action soon

WOLF

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Scraggle
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Posted: 17th Feb 2006 17:02
I saw this in action at the last covention and I must say it does look fantastic!

Wolf,I seem to remember there was an issue about clothing textures. IIRC Lee Bamber gave some ideas like the inclusion of belts etc. around the joints. I assume that it is all taken care of now and we can look forward to many clothing types?


Ron Erickson
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Posted: 17th Feb 2006 18:19
No. There isn't an issue with that in EZactor. Lee was more asking me how I was going to tackle that issue. He was familiar with the issue from something that he was working on at one time. I showed him that it was already worked out in EZactor by selecting different build sizes (no clothing was done at that time but the solution to the problem is the same). If you watch closely in that second video you can see the shoulder area adjust when I select different arm builds and when I select different body builds.
When you change meshes by selecting different clothing or different build sizes (skinny, muscular, etc..), it automatically adjusts the mesh by fixing the vertices and normals to work together. It has no seams.

WOLF

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BatVink
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Posted: 17th Feb 2006 20:58
I remember this at the convemtion too, it was looking damn nice. I'm glad it survived your laptop crisis.

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Posted: 17th Feb 2006 21:34
This is looking to be damn useful! Can't wait to see the finished thing.

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Peter H
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Posted: 17th Feb 2006 23:04
whoa! i almost forgot about this one!

it's looking great! good luck with it!

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Duffer
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Posted: 19th Feb 2006 10:51
@Wolf,

Just the one basic model with the first release or male and female basic models?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Ron Erickson
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Posted: 19th Feb 2006 13:32
Duffer,
The first release will be only male models. Adding female models will basicly be starting over with all content. I think most people would rather me get the first release done and then release the female addon later. That will keep the initial cost down, get it in your hands sooner and allow you to get the female addon only if you are interested.

Batvink,
I now religously backup. Luckily for me that although I had smoke pouring out of my laptop, my harddrive was still completely intact. It was still within warranty by one whole day too

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Duffer
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Posted: 19th Feb 2006 14:25
@Wolf,

You're right of course - just wondered.... cant wait.

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Ron Erickson
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Posted: 20th Feb 2006 19:57 Edited at: 20th Feb 2006 19:58
Here is another new movie. This one shows facial feature customization. Between this and the texturing options available, you will really be able to easily create unique looking characters!

This movie only shows the possible nose modifications. The options for it include:
-Vertical poisition
-Width
-Size
-Slope
-Tip Slope
-Nostril Width

Hope you like!

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Mystery Ridahz
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Posted: 20th Feb 2006 20:19
I cant wait, sounds easy and fun to use.
moogal
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Posted: 21st Feb 2006 01:51
Grabbing the movies via dial-up. The pics are looking good, so I couldn't resist any longer!
Ron Erickson
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Posted: 21st Feb 2006 03:01
The movies are all between 800k and 2megs so far, so the download won't be too painfull

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Mystery Ridahz
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Posted: 25th Feb 2006 18:35
Any idea when this program will be released?

Before summer of 2006 right?
Ron Erickson
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Posted: 27th Feb 2006 19:42
Quote: "Any idea when this program will be released?

Before summer of 2006 right? "


That is what I am hoping. Maybe a June to early July release. If things keep progressing as they are, then I see no problem accomplishing that.

I now have all of the facial mesh manipulation complete. The movie posted above shows the manipulation for the nose. The same type of thing is able to be done on the forehead, eyes, mouth, and chin/jaw, cheekbones.

I have also completed the re-sizing ability for the different body parts. You can now individualy adjust, the height (or length), the width, depth, and volume (width and depth) of the following body areas:
Overall, Body, Neck, Head, Arms and Legs.

I'll post a movie later showing that all in action

I am currently starting to work on hair styles. I would like to include between 50 and 100 to start with. After that, I have to add facial hair options

WOLF

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Duffer
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Posted: 27th Feb 2006 21:10
@wolf - gets better and better -

how many different actions (ie. walk, run, sneak, 1h weapon attack, 2h weapon attack, shield, gun, 2h gun etc etc) envisaged for first release?

a long time dabbler with DBC and DBPro with no actual talent but lots of enthusiasm...
Ron Erickson
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Posted: 27th Feb 2006 21:23
Quote: "how many different actions (ie. walk, run, sneak, 1h weapon attack, 2h weapon attack, shield, gun, 2h gun etc etc) envisaged for first release?"


Well... I haven't really thought about the animations too much yet (other than how to implement adding them to the export routine). That will probably be one of the last things that I do. All I can say right now is that there will be a few to cover the basics and get you started.
After the initial release, I will continue to add downloadable content. Some of it will be purchasable addons, while other stuff will be free for everyone that owns EZactor.

I am also going to look in to adding direct support for the new "Dark Voices" lipsyncing addon released by TGC today.

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gbuilder
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Posted: 28th Feb 2006 07:53 Edited at: 28th Feb 2006 08:01
Quote: "I am also going to look in to adding direct support for the new "Dark Voices" lipsyncing addon released by TGC today."


This would be a useful feature.. Perhaps also the idea of facial expressions..like a simple smile, a frown and as I saw in the 'Dark Voices' demovideo, getting a character to blink would make it very realistic.

edit: It occurs to me that you would need to have characters with depth to their mouths..hehe I mean, a mouth box like the character in the demovideo.

gbuilder.

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Ron Erickson
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Posted: 28th Feb 2006 12:21 Edited at: 28th Feb 2006 12:22
EZactor charaters DO have that already. I don't currently have "blinking" ability, but I do have a lot of control on the mouth already built in.

Here is a pic of the base EZactor character with his mouth open.


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gbuilder
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Posted: 28th Feb 2006 20:46
Great, looks like it could integrate without too much difficulty.

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Ron Erickson
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Posted: 2nd Mar 2006 05:12 Edited at: 2nd Mar 2006 05:12
Compare this pic with the one above. You can really start to see how unique you can make your characters. Once I add the different hair styles and facial hair, I should be able to make pretty much anyone. It took me about 2 minutes to create this from EZactor!



By the way, I am working on the hair styles now. Notice the bald head!

WOLF

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Milkman
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Posted: 2nd Mar 2006 05:15
it's looking great so far, mind if i ask how much it will cost?

formerly xMik
Ron Erickson
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Posted: 2nd Mar 2006 05:35 Edited at: 2nd Mar 2006 15:39
Well, it is hard to say for sure at this point. It will really depend on a couple of things. Such as... if I market this alone or if I use someone such as TGC as I have with my previous products.
Most normal human model packs with a couple different models seem to cost about $35 to $50(USD). I think this is worth quite a bit more than that, but I'm not going to price it over people's heads either.

edit:
I'd be really interested to hear opinions from possible customers about this topic. What do you think is a fair price?

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TEH_CODERER
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Looking to be a very useful tool.

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Oddmind
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Posted: 3rd Mar 2006 04:46
Wow Wolf, im definately buying this as soon as you release it! This just keeps looking better and better!

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Posted: 5th Mar 2006 18:40
Well Wolf, I'd think $50 would be fine, just nothing that will break our wallets
Although, $30 sounds great

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Bizar Guy
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Posted: 6th Mar 2006 05:48
Although I doubt I'll use this, I think it will be a wonderful application and I really commend you for it.

six thums up

Mystery Ridahz
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Posted: 12th Mar 2006 05:58
I think its mostly aim for those who suck at making things the hard way , like hahaha.

I like stuff easy, less confusing. Which is why i never deal with c++.
Takis76
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Posted: 14th Mar 2006 00:15
Perfect , Perfect....


I am looking after , the programm and all its packages and plugins will be finished (Female , fantacy and other future plugins will be released in the future).

I will purchase all of them.

Takis76
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Posted: 14th Mar 2006 00:31
I have a good idea for future features of this "Great" programm.


You can create cloth packages , shirts , pants , stockins , pantaloons , hats , gloves , shoes.

For fantacy , Armours , Shields , Belts , Boots.

Accessories , Necklaces , earings , rings.


You can create Fasion Packages.

Cloths for office people.
Cloths for housekeeping people.
Cloths for proffesional. (costume)
Cloths for RPG. ((Fantacy pack)cloaks - robes)
cloths for Fighters (Fantacy pack)
Cloths for Thives , Mages , Knights)
Cloths for Marine (Space - Starcraft like - )
Cloths for Navy stile Army (Captain - Soldier)

You can add on in face editor (Face with crease (Oldman)) Long ears like SPOCK (StarTrek)
You acc add on for face morfh (Evil which with broom and long nose)
Body morphing (Freaks , Hulk) Aliens style or XMEN style.

And other disabled (Like cut legs , loosing arms , zombie style).

Hair editor will be perfect or Hair Package.

Cool.
Ron Erickson
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Posted: 14th Mar 2006 03:22
Thanks for all of the comments everyone.

Takis76,
All of the things that you mentioned will happen. At release, it will be a "modern day male" characters. In the future, expect addons for females, weapons (with relevant animations), medieval characters, etc...
There will be plenty of free addon content to that will mostly include additional textures for the face, clothes, and animations.


Things are going well. Well, at least they are again now. I changed the way that I am doing some of the mesh stuff. It all works exactly the same but internally I made some pretty decent changes that will improve the ease of making content. It was a pretty significant (and frustrating) re-write, but now that it is done, it will be well worth the effort.

Currently I have about 5 different hair styles done. I have a LONG WAY TO GO!

-Ron

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zircher
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Posted: 14th Mar 2006 04:11
Just wanted to say that I appreciate the effort that you're putting into this project. Character modeling is one of my 'blind spots' in content creation and I look forward to seeing this program completed.
--
TAZ

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gbuilder
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Posted: 25th Mar 2006 07:40
Heh Wolf,
How goes the progress?

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