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FPSC Classic Scripts / Bombarding scipt

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Dodic
14
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 17th Feb 2006 12:21
I`m very new at fpsc , and i know this is probably inpossible to make , but i remember making a bombarding script in operation flashpoint witch worked very nice , and would love if someone could help or make me one for fpsc :

How it would work :

It should (an entitity that looks like a bomb (a bomb 3d model i have) fall from the sky (i just put it a few layers higher , and gravity will do the job) ) and in a time (timer) or when it falls on the ground , it should EXPLODE , how to explode ? The same as bazooka explosion , maby you can use the script for bazooka bullet or i dont know..

DJ Professor K
14
Years of Service
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Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 17th Feb 2006 13:30
Hi, well,not shure how to make everything but, by doing this, it should work:

- Just make the entety you want explosive (check the explosive enteties on the fps general)

- make his hp to 1

- import it into your fps, put it on the map really high.


now gravity should do everything, but yes, you're right, as soon the map loads, it will fall emidiatly

all you need now, is a script to freeze the entety (wich i dun't know how to make one), that scipt could be activated by a trigger zone (wich by logic, seems the best)...

i'm shure someone will help you with the remain-ning script (i also think you could get this far alone, but....)


PS: Damm, today i'm having lots of typos, hope you can understand what i mean in the middle of all this grammar errors :/ i'll re-write my sentece later, since right now i need to go...

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
DJ Professor K
14
Years of Service
User Offline
Joined: 19th Dec 2005
Location: Somwhr in front of a brokn kyboard.....
Posted: 17th Feb 2006 20:33
well, sorry for double post, but

i just wanted to say i think i found a way to make what you want working properly, this weekend i'm going to do some more tests to see it it works, then i'll post soemthing

My love is seperated in 2 parts, 1 of them is 3ds Max 7, the other; FPSC.
Dodic
14
Years of Service
User Offline
Joined: 6th Nov 2005
Location: SNM (Serbia&Montenegro)
Posted: 17th Feb 2006 22:05
ok , thanks

The Hawkeye Guy
13
Years of Service
User Offline
Joined: 21st Feb 2006
Location: My Mind
Posted: 22nd Feb 2006 23:09
To make it appear:

1)Place a trigger zone (where you want the playerto step in to activate).

2)Right Click Trigger Zone, and in the ifused box type the name of the bomb.

3)Right Click the bomb, in the usekey box type the name of the trigger zone, In the spawn at start box say no, Change Max at anytime and maximum spawn to 1.

And There you go!

Get out of my mind you 1337 h4x0r!

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