Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / How to get rundecal=x to work?

Author
Message
brummel
14
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 17th Feb 2006 16:55
I have maid myself a landmine that explodes when the player distance is 20. I get everything to work fine but not the explosion decal eventhough i tried with rundecal=x.

Does anybody have an explination?

-Half Death- A game like Half Life 2 in progress...

Login to post a reply

Server time is: 2020-02-26 05:45:06
Your offset time is: 2020-02-26 05:45:06