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FPSC Classic Scripts / How to get rundecal=x to work?

Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 17th Feb 2006 16:55
I have maid myself a landmine that explodes when the player distance is 20. I get everything to work fine but not the explosion decal eventhough i tried with rundecal=x.

Does anybody have an explination?

-Half Death- A game like Half Life 2 in progress...

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