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FPSC Classic Work In Progress / The Undead Demo Download Now!

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Natflash Games
18
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Joined: 7th Feb 2006
Location:
Posted: 17th Feb 2006 19:10 Edited at: 18th Feb 2006 00:32
Sorry for starting a new post but I want as much attention to this game as possible and people normally click on somthing with demo on it.
But the demo is available for download now here:
[LINK REMOVED]
Please leave feedback, especially on the lighting because I worked hard trying to get the lighting perfect.
Also tell me if any of it scared you.
Screens:
[href]http://www.natsam.co.uk/Natsam/In Game.htm[/href]
EDIT: I removed the link (see below to find out why)

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]

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brummel
18
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Joined: 26th Nov 2005
Location: Sweden
Posted: 17th Feb 2006 19:28 Edited at: 17th Feb 2006 19:53
WOW! Cool screenie! And nice work with the movies!

-Half Death- A game like Half Life 2 in progress...
Natflash Games
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Posted: 17th Feb 2006 19:49
Thanks
Has anyone tried the demo yet?
I really want to know what you think of this.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
brummel
18
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Joined: 26th Nov 2005
Location: Sweden
Posted: 17th Feb 2006 20:05
Its way to dark! I cant see anything...just fix that and im sure it will be good.

-Half Death- A game like Half Life 2 in progress...
Natflash Games
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Posted: 17th Feb 2006 20:12 Edited at: 17th Feb 2006 20:12
Way too dark?
Its perfect on my PC
Just turn up your brightness a little bit
Note: Sometimes if its too dark walk farward the lights switch on automaticly sometimes to create a scary feeling.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
brummel
18
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Joined: 26th Nov 2005
Location: Sweden
Posted: 17th Feb 2006 20:20
There are no lights in the long corridor so you have to put somne lights there.

-Half Death- A game like Half Life 2 in progress...
Natflash Games
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Posted: 17th Feb 2006 20:28
Trust me just keep walking and the light will turn on.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
SpyDaniel
18
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 17th Feb 2006 20:37 Edited at: 17th Feb 2006 21:02
Boobies

... oh, and iam downloading the demo

**EDIT**

I ran out of bullets to light up my way. No lights ever did turn on. Where you spawn, it lags the crap out of your computer. Games should never be that dark, not even hl2 was that dark in ravenhome.

Improve the fps, the lighting, and the room contents or ill have to give it 0 out of 10.
brummel
18
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Location: Sweden
Posted: 17th Feb 2006 21:25
Quote: "I ran out of bullets to light up my way."


That happened for me to.

-Half Death- A game like Half Life 2 in progress...
Natflash Games
18
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Location:
Posted: 17th Feb 2006 21:34 Edited at: 17th Feb 2006 21:35
Sorry about that, this has really pissed me off, a major bug with FPSC. IT BUILT THE WRONG GAME!
That is for a BETA version of my other game
Please ignore it i'll upload The Undead In a little while
I'm going offline for a while now to sort it out.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
Natflash Games
18
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Posted: 18th Feb 2006 00:29
ARRGGHH
FPSC is really getting me mad now.
I've made the game exe and it is all right except the lights all the dynamic lights dont work properly such as flickering dosen't work and the part where the power cuts dosn't work.
So until I find a way around this I wont be posting the demo, this is because the lights play a very important part in my game to make it scary.
If you know whats wrong please post saying how to fix it.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
brummel
18
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Location: Sweden
Posted: 18th Feb 2006 00:31
Ok, take your time.

-Half Death- A game like Half Life 2 in progress...
Klick
18
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Joined: 24th Jan 2006
Location: ANGEL COMMANDing...
Posted: 18th Feb 2006 22:04
Hey you could actually make the game brighter using the < > keys, no need for walking 4wards.

[A]NJL`s [N]on-[G]oody-goody [E]xtermination [L]eague [C]arrying [O]ut [M]ass [M]urdering of [A]NJL`s [N]efarious [D]evotees -Essence of ANGEL COMMAND
Natflash Games
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Posted: 19th Feb 2006 13:07
Yeah but that wasn't my correct game, when I built the game, FPSC built the wrong one with all the ambiant light set for The Undead

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
Maeko
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Joined: 28th Jan 2006
Location: Your Mother
Posted: 20th Feb 2006 01:28
So is the level properly placed now?

Do you like waffles
Jordan Siddall
20
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Joined: 1st Mar 2004
Location: UK
Posted: 20th Feb 2006 01:35
Wierd. Get to work then

Natflash Games
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Posted: 20th Feb 2006 23:35
I'm just waiting for TGC to get back to me on dynamic lighting,
well get back to me again, they just asked me if the dynamic lighting box was checked. Man im not that stupid I cant believe...
*babbles on pointlessly*

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
Tinyschu
18
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Joined: 31st Dec 2005
Location: Toxin Games Studio
Posted: 20th Feb 2006 23:39
I had the same problem, go here to find out how the problem with dyanamics were solved:

http://forum.thegamecreators.com/?m=forum_view&t=71935&b=21

Slaughtered - Coming in 2006
AVATAR SAYS: TOXIN GAMES inc.
http://img119.imageshack.us/img119/9782/slaughteredthread3ys.png
300 win mag
18
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Joined: 18th Feb 2006
Location: USA
Posted: 20th Feb 2006 23:54
try a flashlight like on doom3. that would be cool

thanks 4 helping
Natflash Games
18
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Posted: 21st Feb 2006 23:56
Yeah I would love a flashlight like in doom 3.
And also that script does work for the flickering, but it does not fix the triggar zones that turn lights on, please help if you know how.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]
Tinyschu
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Location: Toxin Games Studio
Posted: 22nd Feb 2006 02:40
Oh sorry. No, I don't have a solution for that.

Slaughtered - Coming in 2006
AVATAR SAYS: TOXIN GAMES inc.
"http://img119.imageshack.us/img119/9782/slaughteredthread3ys.png"
Natflash Games
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Posted: 22nd Feb 2006 21:58
Oh well
Ive contacted TGC about it, they've replied twice but not helped.
I think I might have to find a way around it without dynamic lights.
Although that would suck since the most scary bit is done with dynamic lights, triggar zones and sound.

Visit http://www.natsam.co.uk to find out about my games.
[href][/href]

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