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DarkBASIC Professional Discussion / dbpro is fast at loading models, can it be faster?

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Terabyte
22
Years of Service
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Joined: 28th Dec 2002
Location: UK
Posted: 13th Mar 2003 10:08
dbpro is fast at loading models, can it be faster? because it seems to take a while to load a bsp and models and yet half life games can do it straight away. theres nothing worse han looking at a loading animation when your playing a game let alone when you debug one!! [img]:d[/img]
I have a word of advice...
..don't piss on an electric fence!
Rob K
Retired Moderator
22
Years of Service
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 13th Mar 2003 20:50
Half-Life uses very small BSPs for a start, also, the intial HL loading screen is not that fast (ie. the one after you first start it up). Subsequently all models are retained in memory for faster use I believe.

With SAVE and LOAD for DBO objects this should be faster. Object creation is definately faster in Patch 4. IanM is also working on a plugin DLL which allows you to load objects into memblocks whilst still running your DBP program at normal speed (or close to) - So you could be loading models and so on during the menu screens.

Also, what is your system specification, how many models are you loading? My test BSPs all seem to load pretty quickly.

Current Project: Retro Compo. Entry.
Terabyte
22
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 14th Mar 2003 20:10
its not that bad
mines 1 year old
1.3 ghz
256 mb etc
iknow that theyve got cpu's 2x as fast
but mines ok.

I have a word of advice...
..don't piss on an electric fence!
indi
22
Years of Service
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Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 15th Mar 2003 04:37
if u have to load an object say 100 times and it has no animation data required then u might be better off cloning the mesh from one load.

Terabyte
22
Years of Service
User Offline
Joined: 28th Dec 2002
Location: UK
Posted: 15th Mar 2003 11:41
yeah i know that[img][/img]
but thanks anyway

i can't wait for them to allow clone objects to clone animated objects!
wouldn't that be nice![img][/img]

I have a word of advice...
..don't piss on an electric fence!

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