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FPSC Classic Scripts / Maybe this theory would work

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Klick
14
Years of Service
User Offline
Joined: 24th Jan 2006
Location: ANGEL COMMANDing...
Posted: 19th Feb 2006 04:05
Hi all...
I have a theory(since i can`t install my FPSC version now). In multiplayer deathmatches, players can hurt each other, so why can`t this script work 4 allies(AI) vs enemies(AI)?
Or the script works differently


[A]NJL`s [N]on-[G]oody-goody [E]xtermination [L]eague [C]arrying [O]ut [M]ass [M]urdering of [A]NJL`s [N]efarious [D]evotees -Essence of ANGEL COMMAND
Avenging Eagle
14
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: UK
Posted: 19th Feb 2006 09:55
Because "players" can hurt themselves in singleplayer like when you throw a grenade at a wall and it bounces exploding in your face. Multiplayer just has more "players" so it basicly just friendly fire-matches.

When you select what you want to be (Conel X [autoslug] etc), you're just choosing how the rest of the players see you, you're not actually playing as the same kind of Conel X that you would kill in singleplayer.

Sorry to break up the party,
AE
Klick
14
Years of Service
User Offline
Joined: 24th Jan 2006
Location: ANGEL COMMANDing...
Posted: 19th Feb 2006 11:22
i see...

[A]NJL`s [N]on-[G]oody-goody [E]xtermination [L]eague [C]arrying [O]ut [M]ass [M]urdering of [A]NJL`s [N]efarious [D]evotees -Essence of ANGEL COMMAND

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