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FPSC Classic Scripts / Great idea for a flashlight!

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Natflash Games
14
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Joined: 7th Feb 2006
Location:
Posted: 19th Feb 2006 16:33
OK, this should work.
Now think about it when you shoot a weapon your surroundings glow up right. If you make the "Torch" into a weapon then created the right muzzle flash and set it to fire at 999999 rounds per second with unlimmited ammo and no sound, this should keep your surroundings lit.
I'm sure this will work.
I've tried to do this but I find it too difficult, so please will someone try.
I'm gonna keep trying now.

Visit http://www.natsam.co.uk to find out about my games.
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300 win mag
14
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Joined: 18th Feb 2006
Location: USA
Posted: 19th Feb 2006 18:46
but u haft to thenk............the surroundings will stay lit but not the way your flashlight is ponting. so some how you haft to get the light to stay inside of the beem.

thanks 4 helping
Gamz
14
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Joined: 28th Nov 2005
Location: A bubble!
Posted: 19th Feb 2006 19:06
This idea of using the muzzle flash has been discussed before, and Riker 9 already has a flashlight in the package. All you have to do is wait for it.Also, you would then have a very easy game as the gun is firing 999999 rounds per second at enemies non stop.

/.,.\-Meh? Everyone loves fat penguins!
((_ _)) Support your local Riker 9 Chapter.
Talairina
14
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Joined: 9th Jan 2006
Location: United Kingdom
Posted: 19th Feb 2006 19:07
You would obviously remove damage.
Gamz
14
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Joined: 28th Nov 2005
Location: A bubble!
Posted: 19th Feb 2006 19:14
Quote: "
I've made a flickering torch doing this but it didn't look right, no matter what settings I used, but you might have more luck."


/.,.\-Meh? Everyone loves fat penguins!
((_ _)) Support your local Riker 9 Chapter.
Silent Thunder
14
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Joined: 6th Feb 2006
Location: The Ship
Posted: 3rd Apr 2006 05:19
when the heck is riker 9 comming out!?!??!?!

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