Hi fellow game/application developers
I've been trying to get a game finished a lot times, but never finished something.
As i noticed in my years of experience, i see that there aren't a lot of games where you can move fully free in 360 degrees 3D space.
So i decided to create a game that does.
The whole thing is based on the game "Descent" that has been developed by Parallax some years ago.
The whole goal of the game is to destroy the hi-tech space-mines until you have destroyed them all. (yes, it's basicly the same as the descent-classic
)
Current release-version: Alpha v1.1
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= DONE
= In Progress
= "in my mind"
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In-game Ship (hud 3d-model)
World system (level tech. / envoirment etc.)
Basic movements (WSAD & Mouselook)
Scripting System
Collision System (no newton / nuclearglory etc.)
PlayerShip Hover (playership is moving up and down smoothly)
Player-Flashlight
HDRI support (for flashes, explosions, item-pickup fx, flashbacks)
World Animation (rotating engines / pillars etc.)
Flashback Effect (kinda F.E.A.R. style, with soundfx and music xD)
Items (entity pickup system) [ only got the "Energy" item done ]
Pickup-announcements
Singlepass Lightmapping System
Door Entities (Added 2 different door-types)
Activate doors with gunfire
Added weaponitem: "LaserCannon"
Added Shooting function (with gunfire collision & sparks)
Sound System (2D & 3D)
Guidebot (a flying thingy that guides you through the maps)
Demo Level
Weapons
Items (entity pickup system)
Main-menu (new game, load game, etc.)
Enemy A.I
Particle system (smoke, sparks etc.)
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Key Configuration
WSAD : Movement
R/F : Up and Down (vertical)
Shift: Afterburner
E : Shiplight
LMB : Shoot (if you got a weapon that is
)
Information about items
guide-bot
After the last door in the alpha-level there's a guidebot.
Dont pickup any items until you reached the bot.
As soos as the bot is free, it wil fly through the map and it will
notify you when he found a usable item.
In the topleft of the screen is a text line with the guidebot-status.
You can't actually kill the guidebot, cause its purpose is to open doors that only the guidebot can open. So instead of searching for keys to open doors, you now need to find the guidebot to open them.
This feature will be included when the first 'demo-level' is out.
The bot will also wait for you if he's too far in front of you. But you dont want to leave it behind. If you're too far from him, it will wait for you to come back.
The whole system in this method is an advanced node-handler that's usable as a sort of waypoint system.
Check out the new alpha-release (v1.1) and tell my what you think
Energy
This item is usable as energy for your afterburner.
It's available in 2 different versions. The small crystal type and the large atomic type.
The small type will increase your energy level by 10 points and the large type will increase your energy by 25 points.
Press SHIFT to use the afterburner. As soon as the afterburner has been activated, the energy points will decrease. Move your ship or not, it will decrease. See it as feul for your car or something...
New in Alpha 1.1
- Guidebot
- Advanced node-handler (easy to create flying routines for enemies and such)
- new loading screen (doh!
)
New in alpha 0.32-b
- Added new item: "Lasercannon"
- You are able to shoot now (when you've got a weapon-item ofcourse)
- Added Heartbeat sound to hallway
- Added collision in laser-fire
- Added Sparks on laser-collide (although they dont look very good)
- Added Laser-Lifetime method (the lasershot will burn up afer a few seconds)
- Little improvement on light-system
- Fixed some small bugs (the map-leak still isn't fixed though...)
- Made my first use of sparky's collision dll
New in alpha 0.32
- SinglePass Lightmapping System
- Door Entities (Added 2 different Door-Types)
- Removed the "oh so scary" sound in the flashback-area.
New in Alpha 0.22
- Game HUD (cockpit screens are working)
- Item pickups (with announcement text in center-bottom of screen)
- fixed HDRI lightning when picking up a sprite
Alpha Release v0.11
This verson is showing the basics of the game-engine.
HDRI lightning, flashback, items pickup, shiplight etc.
Download Alpha-Release v1.1
Link:
http://members.lycos.nl/ive3tech
When you see the filelist, select the alpha-v1.1.rar file
File: RAR Archive
Size: 19.490 MB
Use "rightclick -> save as..." method.
System Requirements
Intel Penitum 4 - 2.8GHz
512MB RAM
GeForce FX5600 (<- at least) Support for Pixel- and Vertexshaders 2.0
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Those system requirements are not really accurate yet.
Just try to run the alpha-release and see how it runs on your
machine. Have fun with it
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Alpha 0.11 Screenshots removed.
Posted new ones second page, seconds post.