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FPSC Classic Scripts / IS it possible to make an Entity (not just a character) follow a path, and Damage the player if it hits him?

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Essal
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Joined: 15th Jan 2006
Location: inside your webcam, watching YOU.
Posted: 24th Feb 2006 19:07
IS it possible to make an Entity (not just a character) follow a path, and Damage the player if it hits him?
is there already a script in FPSC or has someone else made one??

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Les Horribres
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Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 24th Feb 2006 23:42
Don't make your title your question, makes the post less important.

I feel too lazy to look it up... but I think there is a follow.fpi
copy that file and rename wayhurt.fpi

edit it with notepad, and add

:plrdistwithin=60,random=60:plraddhealth=-10

Set up a waypoint system, attach script to enemy. And I think it should work.
Essal
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Posted: 25th Feb 2006 10:49 Edited at: 25th Feb 2006 11:07
OKay THANKS MERRANVO!
p.s It doesnt work on other than enemys?
because i am making a maze-Game , and it will look ugly if there is enemies, so i want to make obstacles that damege the player and stuff like that,

---->Yeah baby! Yeah!<----
Essal
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Posted: 25th Feb 2006 11:23
Hmmm I made a Huge stone box, and made an FPE like it was an Enemy, and it moves, but the only thin it does to the player is push him....

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Essal
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Posted: 4th Mar 2006 18:30
Hello?

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BULLSHOCK 2
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Posted: 5th Mar 2006 03:02 Edited at: 5th Mar 2006 03:02
enemys ARE entitys, so all fpi's work with all entitys.

the only thing that makes a charecter different form an entity is a weapon. but then again, and unarmed charecter is an animated entity

Les Horribres
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Posted: 5th Mar 2006 04:10
Only enemys can move.

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BULLSHOCK 2
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Posted: 8th Mar 2006 17:44
not if the entites are animated

I think doors move, dont you?

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