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DarkBASIC Professional Discussion / Help me please with collision

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Message
Jim
22
Years of Service
User Offline
Joined: 10th Feb 2003
Location: United Kingdom
Posted: 14th Mar 2003 20:19
The thing is I normally use Collision Routine using Select case and POINT command. This checks 8 points on a square but I really would like know the calculation for collision as I think it would compile faster then by version.

I think its some thing like this

(X,y)^(x2,y2)
or
(x,y,z)^(x2,y2,z2)
It is just so hard man.

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