Quote: "I'm just wondering, how are the controls for the level editor going to work out in 3D? Also, will the user be able to decide what areas certain monsters will appear randomly?
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A couple of things here. Since their is mo real "Modeling" going on in the editor it is done in 2d then translates to 3d. As for monsters yes you can choose what can be random where (each map can be set into zones and each zone can have a random monster list all its own or none at all. You can also place specific encounters where you want them. As for the "user" thankfully it is only me right now. I will be releasing games made with the engine first, I will not release the actual rpg creation software until a few things happen.
1) I find out how to have it make independant executables like T3DGM
2) I totally rework/debug/turn inside out, the toolsets. If you have ever used the siege editor you know why I want this to really work well before I even think about a release.
3) I need to compile a really large library of media to properly release this as well and that will take a little time.
PS i should be posting some new character images later today.